3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

recreation

pure evil!
Respected User
Game Developer
Jun 10, 2018
6,327
22,785
Just 1080p this time. My cards couldn't handle 4K with this one, even with reduced textures and geometry. I guess I added a bit too much extra lol
Most of the environment is from the millard pond. No fancy volumetric this time.
forest test2.png
 

OhJo

Member
Feb 20, 2019
167
291
Nice scene! What is up with the sword though? It looks like it might need a fiery aura? :)

Just 1080p this time. My cards couldn't handle 4K with this one, even with reduced textures and geometry. I guess I added a bit too much extra lol
Most of the environment is from the millard pond. No fancy volumetric this time.
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jfredy78

Active Member
Jul 22, 2017
906
5,685
je voulais que l'épée brille mais je sais pas comment faire
si quelqu'un peut me dire comment faire sa serait sympa

I wanted the sword to shine but I do not know how to do it
if anyone can tell me how to do it would be nice
For completition:
View attachment 275162 View attachment 275163
I think the ordinary metal version works better in this scene.
je voulais que l'épée brille mais je sais pas comment faire
si quelqu'un peut me dire comment faire sa serait sympa

I wanted the sword to shine but I do not know how to do it
if anyone can tell me how to do it would be nice angel 01.png
 

recreation

pure evil!
Respected User
Game Developer
Jun 10, 2018
6,327
22,785
je voulais que l'épée brille mais je sais pas comment faire
si quelqu'un peut me dire comment faire sa serait sympa

I wanted the sword to shine but I do not know how to do it
if anyone can tell me how to do it would be nice


je voulais que l'épée brille mais je sais pas comment faire
si quelqu'un peut me dire comment faire sa serait sympa

I wanted the sword to shine but I do not know how to do it
if anyone can tell me how to do it would be nice View attachment 275178
If the sword not uses iray, go to smart content -> shaders -> iray -> uber -> add iray uber base to the sword (must be selected in the scene tab).
When the sword uses iray go to surfaces -> (if it has several surfaces, select the blade ->) emission -> choose the color you like and change the "luminance unit" to "kcd/m^²" -> hit render button
 

jfredy78

Active Member
Jul 22, 2017
906
5,685
If the sword not uses iray, go to smart content -> shaders -> iray -> uber -> add iray uber base to the sword (must be selected in the scene tab).
When the sword uses iray go to surfaces -> (if it has several surfaces, select the blade ->) emission -> choose the color you like and change the "luminance unit" to "kcd/m^²" -> hit render button
merci beaucoup pour ton aide
thank you very much for your help cute.png
 
5.00 star(s) 13 Votes