Thank you !
In photography, is said that a good photographer knows how to bring out the beauty of the subject (though of course, if the subject is already beautiful, it can help simplify the work ;-)), the character is already pleasing, but you did manage well take out her beauty
So first of all thank you !
Reaching a cinematic effect has always been my goal since I chose to do most of my renders in landscape format instead of portraits. My tutorial was mostly on how do I set up the scene, how do I manage it, and I think the first step of that cinematic look comes from the scene, but indeed the post-work plays a huge role in this.
I really wanna point out the fact that your scene is the foundation, and post-work isn't gonna carry your render to a cinematic look, the post-work enchances your lighting on the scene, but won't fix it if it's not done well ( It can also make it look worse ).
The way I do my post work, will make the dark spots darkers, and the bright spots brighters and a bit more colorized, due to the color grading.
For example, on this scene, there are 2 spotlights, one on the right side ( a cyan light, you can see it on the reflect of her eyes ) and one aimed to the background. The key light on the left side of her face is environment lighting. If those two spotlights wouldn't exist, the post-work process would have destroyed the render making it really dark creating a very strong harsh lighting ( which can be a style, but wouldn't fit the scene, and simply what I had in mind ).
My answer is a long way to answer : both post-work and directly in daz. You have to know what your post-work is gonna bring to your render while you're still on your scene before starting rendering, with experience you'll be able to imagine better and better what your final work is going to look like before you start the post-work process.
Thank you! That's new valuable information. Although your postwork certainly enhanced the overall look of the piece, even when I look at your raw render, before any postwork had been done, I can already sense the cinematic vibes I was talking about. It seems to me that how you set up the DOF in that scene helped greatly in achieving that cinematic look. That, combined with your chosen pixel filter radius, I guess. What value did you pick for that parameter in this scene?
New kings hill stories Rori's first part 1
Rori and Hana taking the train home.
Featuring in order of appearance
Rori Collins
Hana
Hobo
Henry Collins
Link for the complete comic if you cant wait and for my old comic Pool side fun
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This was planed to be a short 10-15 panel story but I couldn't really fit the story I wanted in so few panels. Currently working on part 2 its gonna focus on lesbian content and some teasing as-well as voyeurism if I can find a good way to include it.
Writing this also gave me the idea for 2 other comics I want to do. Both will be staring Rori and Hana as-well as a number of males. The working titles for them are Wounded Warrior and Fratparty.
Currently there is no ETA on any of them.
Any constructive critique of the render, characters or text is welcome.
If anybody have any situations they would like to see my OC's in let know, im all-ways looking for new ideas and inspiration.
Thank you! That's new valuable information. Although your postwork certainly enhanced the overall look of the piece, even when I look at your raw render, before any postwork had been done, I can already sense the cinematic vibes I was talking about. It seems to me that how you set up the DOF in that scene helped greatly in achieving that cinematic look. That, combined with your chosen pixel filter radius, I guess. What value did you pick for that parameter in this scene?
My pixel filter is always mitchell on 1.05 no matter what. I wish I could tell you why, but I don't even know what it does, when I started Daz I wanted to what people used for their settings and it seemed that mitchell 1.05 was popular, so much that it never draws any debate. I don't see a lot of difference with anything else, but however it works well for me so I'm not digging into that.
About my DoF managment, I've been told before that I tune the F/stop really low, and indeed, my f/stop is usually very low, on this render it was set a 10, sometimes I tune it even lower. It depends of the scene and how much I wanna show the background, but recently I used higher values still below 20 though.
Also important to note, but I tune the focal lenght over 75mm in most of my renders. I'd say inbetween 75 - 85mm most of the time.