- Jan 10, 2021
- 2,076
- 10,776
Ahah, I have never seen such a reading of the Gargoyle theme! Stone Lust! Cool! ♥
“Oops!.. When I took a selfie for you, I completely forgot about the reflection in this treacherous mirror!” (Or not?) ♥
That radius controls the blurriness/sharpness of the output iRay render. The default, 1.50, blurs quite a lot. As you gradually decrease the value, your render will begin to look sharper and sharper. For example, if you want to showcase high resolution textures on a figure, values under 1 are a good choice. As for the different types of pixel filters (gaussian, mitchell...), I don't know much about them either, honestly. But like you, I stick to mitchell because that seems to be what most people prefer for whatever reason(s).My pixel filter is always mitchell on 1.05 no matter what. I wish I could tell you why, but I don't even know what it does, when I started Daz I wanted to what people used for their settings and it seemed that mitchell 1.05 was popular, so much that it never draws any debate. I don't see a lot of difference with anything else, but however it works well for me so I'm not digging into that.
About my DoF managment, I've been told before that I tune the F/stop really low, and indeed, my f/stop is usually very low, on this render it was set a 10, sometimes I tune it even lower. It depends of the scene and how much I wanna show the background, but recently I used higher values still below 20 though.
Also important to note, but I tune the focal lenght over 75mm in most of my renders. I'd say inbetween 75 - 85mm most of the time.
✨ - Hey guys, who will ride with me and show the lonely Lady the way to the nearest motel?✨
by Jack004