Hello,
Are there people who work well with shells? Can you advise how to put shell on top of genetically shell?
I'd love to know this as well, cause putting sweaty geoshell on genitalia doesn't work either.
I don't think I can be of much help, since I've barely used geometry shells at all. With that said, a couple of things to consider:
By default, geometry shells that you create in the Studio use the RSL shader. First, check this in the Surfaces pane. If your shell use RSL materials, it's better to convert the RSL surfaces to the Iray Uber Base (MDL).
You can also disable parts of the geometry shell that you are not planning to use on the figure. Select the shell in the scene pane. Go to your parameters pane next. Click on the 'shell' section. You'll see that by default the shell applies to the whole figure. Here you can disable it where you don't need it. This is good to minimize conflicts.
Marcus_S I don't know what exact problem you are facing. But I recall having an issue myself with a wet geometry shell that the procedure in
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, on the Daz forums, helped me solve. You might want to have a look at it, just in case.