- Dec 15, 2018
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Which hair you use for brown haired girl.
Which hair you use for brown haired girl.
From what I read on the Daz site it can be applied to any surface but the results vary and it doesn't work with transparent surfaces (though those could be done separate in Iray if desired). I haven't tried it myself.Could this shader be applied to any asset? I was considering learning Blender to create anime characters, but now I’m tempted to reinstall Daz instead.
Yes. I wondered this myself and you can change clothes, hair, props etc, YMMV . I have not tried any complex scene or something, but this was a super quick attempt at just changing the materials of everything in this quick lil pinup scene with this FilaToon shader.Could this shader be applied to any asset? I was considering learning Blender to create anime characters, but now I’m tempted to reinstall Daz instead.
That is an endless path, good work tough!
go to parameters/Mesh Smoothing➔Smoothing Iterations (change the value)i know this is a render only thread but i don not know where else to ask about this..
how can i fix the issue below..lowering mesh smoothing does not help though it reduce the quantity of the error but i need higher mesh smoothing
What kind of AVN do you want to be written?
I don't know if that's the case, but that looks like the kind of issue that may arise when you pose Dforce clothing without running a dforce simulation. If that top is indeed Dforce, your best bet is simulating the pose.i know this is a render only thread but i don not know where else to ask about this..
how can i fix the issue below..lowering mesh smoothing does not help though it reduce the quantity of the error but i need higher mesh smoothing
Scene → select outfit → hip → find right arm, scale up a bit, then enable smooth iteration; that will probably fix it. If it doesn't, increase collision iteration too. (You can bend/twist, etc., too if scaling up doesn't work.)i know this is a render only thread but i don not know where else to ask about this..
how can i fix the issue below..lowering mesh smoothing does not help though it reduce the quantity of the error but i need higher mesh smoothing