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3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

Troxvi

Member
Mar 9, 2019
197
2,227
Full body workout
DenverWorkoutAU.jpg
Tonya: So aren't you happy you decided to get the full packet?
Denver: OMG, yes
Tonya: These guys are gonna give your whole body a full workout.
Adam: Yea, i can't wait to work on the phat ass of yours
Tonya: The full packet gives you access to my husband Frank as well
Denver: AAAHHH
Tonya: Him and Rex here, are our most experienced personal trainers and they both provide some “heavy equipment”
Frank: Indeed, just let us know if you want any of us trainers for tag team or one on one sessions in advance.
Tonya: Yea, that way its easier for us to make we have the space and “equipment” to get you going
Frank: Looks like you’re enjoying the workout Rex is giving your glutes
Denver: AAAHH Y-yes AAAHHH
Tonya: While not officially a part of the packet, i'm tempted to throw in a one on one session with me as well, what do you think Frank?
Frank: If you have the time, im sure she could benefit from your experience working with the female body

Featuring from left to right
Adam
Rex
Denver
Frank
Tonya

If anybody has any situations they would like to see my OC's in, let me know, im all-ways looking for new ideas and inspiration.

I also do commissions and you can support my work on Patreon or Subscribestar or join the free tier to see what i'm working on atm

Image created with Daz studio 4.22 Pro.
Assets acquired from daz3d.com, renderosity.com and renderotica.com
Post-work done in Photoshop.
All characters er made by me.
 

Empiric

Throbbing Member
Respected User
Game Developer
Jan 13, 2020
2,456
35,202
If you don't mind me asking, how do you get such crisp shadows? You use multiple light sources or a hdri with no roof on building?
I never hide walls or roofs for inside lighting anymore. I used to way back, but the results were not that good.
Now I use combination of point lights and mesh lighting (simple primitive cube scaled up appropriately with base emissive iray shader with adjusted values).
[rant]
There's been many discussions in dev sub-forum about the lights, I feel like I'm a bit of a minority on the point lights train as a lot of devs prefer spotlights and ghostlights over point lights. Main argument for spotlights was ease of use as you can manipulate them as a camera in view port via selecting them in view menu, but!
You can just parent them to the camera and use the camera view to manipulate them exactly as you would spotlight. You hide the camera in viewport so the viewport doesn't get too cluttered and you can save the preset and create custom action to put in your toolbar so it's super quick to load it into scene and setup.
Screenshot 2024-10-13 133318.png Screenshot 2024-10-13 133349.png
[/rant]

Now in this scene I used more lights than I'd usually use. Because there was a window right behind the character I also used one point light as a backlight. But as a rule I want the lighting to make some sense, so there's a point light from the direction of the camera to light the character, one overhead light to supplement the ceiling mesh lighting, mainly for the hair and one backlight from the direction of the window as I mentioned. There's also spotlight on the window to illuminate the table a bit just to fake a bit of more natural lighting coming in.
Screenshot 2024-10-13 133644.png

The ceiling lights are literally just two primitive cubes scaled up, with base iray emissive shader. Obviously with adjusted values to make sense. For modern lighting you generally just want white.
Screenshot 2024-10-13 133714.png

And finally I do prepare the rooms up a bit, because the skin and hair shaders in daz require more lighting than any other shader to look good. So to up the lighting without the walls and furniture to be too overlit, I tint the base color quite a bit of everything that ends up too bright. As example the base color of the walls was white, with some grey texture map. But they ended up too bright with all the lighting, so I just changed the base color from white to grey-beigeish with lower brightness values.
I also put the draperies over the big glass door so I wouldn't have to deal with reflections from the pointlights and save myself a headache.
Rest is just post work, I did some small posts on my post work, but it's kind of outdated, but maybe you could find some information there: https://f95zone.to/threads/advanced-post-work.137814/
 
5.00 star(s) 13 Votes