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3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

drapak12

Member
Jul 7, 2018
149
334
Hybrid filatoon... basically a normal gen8 character with the filatoon outline and hair... somehow learned how to get normal skins to look ok in filament without the filatoons shader.. but I still wanted to use the outlines which is possible.. only problem is normal hairs look like shit in filament so I used the filament hairs which are a little buggy on gen8 stuff.. tested NGV and XXY...XXY's shell does not work at all in filament... I photoshopped the dark tip.. I wish I could make the outlines thicker without breaking them.
View attachment 4209796
Was going for something similar to summertime saga..
Looks great. I do not know which "tip" were problems - hair or body parts. Anyway you should consider Muwawya, 3DUK, CheckerToo or URQ characters with hair and of course 3DUniverse toon generations. They created hairs which can be used without transmaps.
I've tried to adjust outline increasing offset distance without any problem. How did you "break them"?
 

drapak12

Member
Jul 7, 2018
149
334
Hybrid filatoon... basically a normal gen8 character with the filatoon outline and hair... somehow learned how to get normal skins to look ok in filament without the filatoons shader.. but I still wanted to use the outlines which is possible.. only problem is normal hairs look like shit in filament so I used the filament hairs which are a little buggy on gen8 stuff.. tested NGV and XXY...XXY's shell does not work at all in filament... I photoshopped the dark tip.. I wish I could make the outlines thicker without breaking them.
View attachment 4209796
Was going for something similar to summertime saga..
Checked again. Sample with 0.1 - 0.4 offset. You are right with offset higher then 0.2 fingers and underboob area keep distance from skin.
FT0.1.jpg FT0.2.jpg FT0.3.jpg FT0.4.jpg
 
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Vollezar

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Aug 14, 2020
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5.00 star(s) 13 Votes