Guys, I'm new to this, there are some tutorials on how to render faster in Daz3d. (I have an RTX 4070, how long should it take me to render).
The vast majority of renders you may have seen me post in here, take me under 5 mins, and my video card isn't as fast as yours, I have a 3060 12G version (probably has more VRAM than yours though).
Here are my main settings... first off, there's the "Filter" section, this is part of what makes things faster for me. You want to turn "Post Denoiser Available", "Post Denoiser Enable" and "Post Denoiser Denoise Alpha" all on. I set my default "Post Denoiser Start Iteration" to 400. This number will be the total number of iterations I will render my scene for as I use a fixed number. I like it to denoise on the final iteration, not the whole render so things are faster. I find 400 great for most scenes involving one character, but I will sometimes increase it by 200 per extra character if the scene is complex enough, so, two character, use 600 (400+200), three, 800 etc... but you may want to experiment to see what you like the best. I personally rendered several scenes using a variety of values then picked the lowest value where I felt there wasn't a big enough difference to go higher, for me, that was 400. Also make certain "Firefly Filter Enable" is on, it should be by default. Also, I used to use a different "Pixel Filter", but I found that certain bright points were filtered out of the scene, where as if you stick to "gaussian", they will show up better (tested that recently), also, I set my "Pixel Filter Radius" to the default. I used to use 1.0 for a sharper image, but I find that left aliased edged ("jagged" looking edges) instead of a smoother, anti-aliased look, and it effected bright points, causing them to vanish when denoised, where as gaussian + 1.50 does not, but that is up to you what you prefer.
Next section to look at is the "Optimization" settings. Most of the defaults on this are just fine, but I turned on "Guided Sampling", which works well with the "Firefly Filter" setting above and can reduce times. I personally set the "Instancing Optimization" to speed, but that is unimportant. I done it mainly not for the speed, but because sometimes you get artifacts like darker looking eyes which this can help with.
Finally there's the "Progressive Rendering" section which is where the speedup happens. In here, I set the "Max Samples" to the same number as the one you used in the "Filtering" section, if you increase it there, you MUST increase it here. This way it renders this many samples, and then, on the final render it denoises the image, so it goes fast through the whole thing. No need to denoise every iteration, only the final one. Turn OFF "Render Quality Enable" which will be on by default, you don't want that as that is what is taking your renders so long.
What I also do, is I set up an empty scene with these default settings, a default view for my main viewport and then i save it as an empty scene named "Default Scene", then just load that scene in when you start creating something new.
Again, my renders take under 5 mins, usually not much more than 3 mins for most single character scenes. And your card is faster than mine.
Hope this helps.