- Jul 3, 2021
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You're welcome! I look forward to seeing your work in here.Thank you very much friend, you have really helped me a lot
Edit: I just seen some of your first renders, nice job!
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You're welcome! I look forward to seeing your work in here.Thank you very much friend, you have really helped me a lot
Nice job, gotta watch for clipping though... fingers in her leg there, looks painful!
Thank you friend, the truth is that it took me 3 minutes and I didn't put everything you said, thank you, I am very gratefulNice job, gotta watch for clipping though... fingers in her leg there, looks painful!
How were your rendering times? Probably pretty good on a 4070.
Thank you my friendGlad you like her - start with FR Amber. Add the PH3-SlimThickBody-02 morph at 65%. Top her off with Ursula Hair. Done.
And to you as well! Good to be back!Thank you my friend
Good to see your back and active in here. Happy holidays to you and yours.
I just gave a general outline to what I do. I always encourage people to mess around with the settings and find what works best for them. I originally done a pile of renders of the same scene using a wide range of numbers then compared them to see if the extra time, larger numbers made a difference and which image looked best to me for the time spent and then went with that. I used to render on a 1050TI card with only 4G or VRAM, man, that was painful, I used to use 100 and 200 iterations at most, but I learned a lot of tricks to squeeze a lot into that 4G! hehehe... that's why I went with the 12G version of the 3060, no worries with VRAM limitations now.Thank you friend, the truth is that it took me 3 minutes and I didn't put everything you said, thank you, I am very grateful
More people like you are needed, thanks friend, I'll tell you any other questions (my goal is to create my own visual novel). have a good dayI just gave a general outline to what I do. I always encourage people to mess around with the settings and find what works best for them. I originally done a pile of renders of the same scene using a wide range of numbers then compared them to see if the extra time, larger numbers made a difference and which image looked best to me for the time spent and then went with that. I used to render on a 1050TI card with only 4G or VRAM, man, that was painful, I used to use 100 and 200 iterations at most, but I learned a lot of tricks to squeeze a lot into that 4G! hehehe... that's why I went with the 12G version of the 3060, no worries with VRAM limitations now.
I hope all 3 of them return!!
Wow, I'm saving all of this for when I decide to get back into DAZ rendering.The vast majority of renders you may have seen me post in here, take me under 5 mins, and my video card isn't as fast as yours, I have a 3060 12G version (probably has more VRAM than yours though).
Here are my main settings... first off, there's the "Filter" section, this is part of what makes things faster for me. You want to turn "Post Denoiser Available", "Post Denoiser Enable" and "Post Denoiser Denoise Alpha" all on. I set my default "Post Denoiser Start Iteration" to 400. This number will be the total number of iterations I will render my scene for as I use a fixed number. I like it to denoise on the final iteration, not the whole render so things are faster. I find 400 great for most scenes involving one character, but I will sometimes increase it by 200 per extra character if the scene is complex enough, so, two character, use 600 (400+200), three, 800 etc... but you may want to experiment to see what you like the best. I personally rendered several scenes using a variety of values then picked the lowest value where I felt there wasn't a big enough difference to go higher, for me, that was 400. Also make certain "Firefly Filter Enable" is on, it should be by default. Also, I used to use a different "Pixel Filter", but I found that certain bright points were filtered out of the scene, where as if you stick to "gaussian", they will show up better (tested that recently), also, I set my "Pixel Filter Radius" to the default. I used to use 1.0 for a sharper image, but I find that left aliased edged ("jagged" looking edges) instead of a smoother, anti-aliased look, and it effected bright points, causing them to vanish when denoised, where as gaussian + 1.50 does not, but that is up to you what you prefer.
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Next section to look at is the "Optimization" settings. Most of the defaults on this are just fine, but I turned on "Guided Sampling", which works well with the "Firefly Filter" setting above and can reduce times. I personally set the "Instancing Optimization" to speed, but that is unimportant. I done it mainly not for the speed, but because sometimes you get artifacts like darker looking eyes which this can help with.
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Finally there's the "Progressive Rendering" section which is where the speedup happens. In here, I set the "Max Samples" to the same number as the one you used in the "Filtering" section, if you increase it there, you MUST increase it here. This way it renders this many samples, and then, on the final render it denoises the image, so it goes fast through the whole thing. No need to denoise every iteration, only the final one. Turn OFF "Render Quality Enable" which will be on by default, you don't want that as that is what is taking your renders so long.
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What I also do, is I set up an empty scene with these default settings, a default view for my main viewport and then i save it as an empty scene named "Default Scene", then just load that scene in when you start creating something new.
Again, my renders take under 5 mins, usually not much more than 3 mins for most single character scenes. And your card is faster than mine.
Hope this helps.