- Mar 9, 2019
- 200
- 2,255
Make chins the same in shape and size than it would be fine in my book.I would like some feedback on the character on the left. She is an attempt at making a 5-10 years younger sister of the character on the right. Not sure if the likeness is close enough or big for them to be belivable as sisters.
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I use OOT myself too and I found in the description a reson why it could fail on some newer hairs. The UV map. Those universal hairshader presets are designed for vanilla planes, if the hairprop uses a custom plane instead, the textures got distorted and that is, what it looks to me, with this hair.I used shaders from OOT IrayPair Hair Shader, but my result is clearly different from outoftouch
It’s the direction of the textures. Colorwerks has some tools for checking those issues. I have the lustre shaders for those problem hairs, but haven’t had the time to try yet with this product, which I just bought last week.I use OOT myself too and I found in the description a reson why it could fail on some newer hairs. The UV map. Those universal hairshader presets are designed for vanilla planes, if the hairprop uses a custom plane instead, the textures got distorted and that is, what it looks to me, with this hair.
Can you reapply the cutout map, only, from the Goldtassel material after you have applied the OOT shader?
Her hair are suddenly longer.
It’s the direction of the textures.
cutout map is always from the developer (Goldtassel), it seems the problem with the opacity settings, and there are 11 parameters require manual configurationCan you reapply the cutout map, only, from the Goldtassel material after you have applied the OOT shader?
Video or readable?Does anyone have some good ( suggested ) daz tutorials?
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which model is the dark haired beaut?
Yeah, and that’s why you often have to crank it up to 1.5-2.0 with pre-iray hairs, like I mentioned a couple of pages back. I don’t think that’s why this hair gets fucked, though. I might have time to play with it later today and see what works.cutout map is always from the developer (Goldtassel), it seems the problem with the opacity settings, and there are 11 parameters require manual configuration
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ps:guys, thanks for the tips (without you I wouldn't have to deal with this, because I'm lazy )
It s hdri image on the back.. Probably not really long since he had to render the car and figure mostly.Nice. How long it took to render?