- Jul 28, 2017
- 684
- 4,005
it would have been epic if you had write Dick or Treat!Just a couple characters from my game (Lauren and Mandy) here to wish you all a Happy Halloween!
View attachment 440457
Anyway nice render nonetheless
it would have been epic if you had write Dick or Treat!Just a couple characters from my game (Lauren and Mandy) here to wish you all a Happy Halloween!
View attachment 440457
Perfect!Here's some color explosion, I love deep gritty palette's but it's always healthy to throw in some wild shit every now and then, And what's wilder than a deep dose of redhead?
Cheerios!
View attachment 440156
It must be a comic."Now look here, junior. These are called tits, and you can have them with cereal." View attachment 440242
Haha! Yeah, that would have been epic! Good idea!it would have been epic if you had write Dick or Treat!
Anyway nice render nonetheless
I changed the image. I couldn't resist. Your idea was just too good!it would have been epic if you had write Dick or Treat!
Anyway nice render nonetheless
Thanks mateI changed the image. I couldn't resist. Your idea was just too good!
Might the prop came without textures and you have too apply them manually, select the item in surfaces tab.3rd Render here,i dont know what im doing wrong and pergola>>prop has no colores!!! View attachment 440535
Its ok i found the problem wasnt the full set loaded ..thank you anyways for your repliesMight the prop came without textures and you have too apply them manually, select the item in surfaces tab.
Where did you got the assets from? or what environment is that?
It very much looks like something I'm experiencing these days with older props: they're 3Delight, and sometimes upon conversion become emissive. So in that case, I'd look through the shaders of the surfaces that turn out brightest in your render, check whether it has an entry "Emission Color" on the surfaces tab.3rd Render here,i dont know what im doing wrong and pergola>>prop has no colores!!! View attachment 440535
Hi Dripping,It very much looks like something I'm experiencing these days with older props: they're 3Delight, and sometimes upon conversion become emissive. So in that case, I'd look through the shaders of the surfaces that turn out brightest in your render, check whether it has an entry "Emission Color" on the surfaces tab.
If it doesn't, it's a 3Delight shader, so you'll need to convert it.
In your smart content, pick the files tab, go to shaders -> Iray, and apply the !Iray Uber Base.
The surface should now have an "Emission Color" entry. Make sure its color is BLACK (no emission).