- Dec 19, 2017
- 596
- 669
Hi,
I've been thinking a lot lately about diving in and doing some prototyping game art for a "not currently in production" VN game.
I want to use Daz3D characters (I will customize my own), use PS to do the post work after rendering and then use that art to flesh out a Ren'Py game.
I watched some tutorials on Daz3D portraits and I've tried out what I was taught.
Here is a side by side of the before and after - render vs post work (not perfect - I know).
I've rendered my very 1st Daz3D character bust, please tell me what you all think. Tips?
Thanks
2023 UPDATE - Note this was done way back when I just had a 2GB AMD CPU. Just so you know that.![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
I've been thinking a lot lately about diving in and doing some prototyping game art for a "not currently in production" VN game.
I want to use Daz3D characters (I will customize my own), use PS to do the post work after rendering and then use that art to flesh out a Ren'Py game.
I watched some tutorials on Daz3D portraits and I've tried out what I was taught.
Here is a side by side of the before and after - render vs post work (not perfect - I know).
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Thanks
2023 UPDATE - Note this was done way back when I just had a 2GB AMD CPU. Just so you know that.
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