- Jul 2, 2017
- 1,222
- 4,539
So back to my roots it is. This Material Pane is giving me a headache. But I started to come closer to the results I want.
The skin becomes less dull and the hair got its shininess back. The hair on her head doesn't look fluffy enough but that is a capacity map problem that should be solvable via GIMP. The glossiness doesn't come out on her lips, teeth and eyes as I want it to be and the nodes reminds me of old school materials in Blender. Before we had the PrincipleBSDF materials there. I haven't done any postwork on this image, to show what octane will do to a DAZ base-render.
The skin becomes less dull and the hair got its shininess back. The hair on her head doesn't look fluffy enough but that is a capacity map problem that should be solvable via GIMP. The glossiness doesn't come out on her lips, teeth and eyes as I want it to be and the nodes reminds me of old school materials in Blender. Before we had the PrincipleBSDF materials there. I haven't done any postwork on this image, to show what octane will do to a DAZ base-render.