D3xzalias
Well-Known Member
- Aug 1, 2018
- 1,079
- 4,844
this was all done in Daz, I achieved the effect by using a spotlight which I made green and pointed it at the object and then messed with the bloom filter which lets you get the light spread. the other lights are so much weaker that when you set the filter very low only the strongest light is effected which was that spotlight.Does anyone know what this technique of getting a light/color diffused in the image called? (in the image above, the right side has this green like light? filter? while left has none? Is it done in DAZ or post production in other software?)
Any advice / help here would be appreciated.
That happens to me all the timeEven if you check everything a thousand times even with spot renders. Sometime you still get poke trough and i hate it
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Sometimes a smoothing modifier will fix poke. If that doesn't work I'll add a push modifier. It poofs the object in a manor of speaking. In the offset parameters this 'puff' can be adjusted by reducing the offset. Works great on shoes with socks.Even if you check everything a thousand times even with spot renders. Sometime you still get poke trough and i hate it
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Just use photoshop to fix itEven if you check everything a thousand times even with spot renders. Sometime you still get poke trough and i hate it
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The mesh resolution setting of a model in Iray preview mode is generally lower than the render resolution setting, so that's probably why you're not seeing the pokethroughs in the preview.Even if you check everything a thousand times even with spot renders. Sometime you still get poke trough and i hate it
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