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3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

Zavijava_

Active Member
Oct 19, 2020
536
9,744
Really nice. I really like how you dimly lit the room. It feels quite authentic.
Thanks :giggle: Lighting has been a pain to figure out, but I feel like I'm starting to get the hang of it. Inspired by all the amazing artists around here of course :love:

For a bit of a hot tip: Ring lights are awesome! I've had some good results recently with this mesh I whipped up super quick:

Lighting2_.png

It's just a cylinder with a concave groove around one side, with an emissive surface set into it. The rest of the material should have no gloss and dark diffuse, to prevent noisy light reflected from it. Overall much better than using a torus primitive, since the shroud can focus the light on your subject rather than flinging it all around the room. Hope this helps someone :)

[EDIT] I shared some .dufs in a DM and it's only fair to put them here as well: :)
 
Last edited:

Jumbi

With my good eye closed
Donor
Feb 17, 2020
1,614
4,567
Thanks :giggle: Lighting has been a pain to figure out, but I feel like I'm starting to get the hang of it. Inspired by all the amazing artists around here of course :love:

For a bit of a hot tip: Ring lights are awesome! I've had some good results recently with this mesh I whipped up super quick:

View attachment 4144543

It's just a cylinder with a concave groove around one side, with an emissive surface set into it. The rest of the material should have no gloss and dark diffuse, to prevent noisy light reflected from it. Overall much better than using a torus primitive, since the shroud can focus the light on your subject rather than flinging it all around the room. Hope this helps someone :)

[EDIT] I shared some .dufs in a DM and it's only fair to put them here as well: :)
Thanks a bunch for the tip and the .duf files! It looks very practical indeed.
 
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5.00 star(s) 13 Votes