LazyDreamer3D
Member
- Nov 6, 2019
- 163
- 5,128
Just adding my two cents here, post work to me is a complement to the render and also a way to fix small stuff(like poke througs, textures, etc)Photoshop is too expensive..., but hey, GIMP exist XD, I usually do my postwork using GIMP tweaking Exposure and Curves, don't know if the changes I make are the best but I'm happy with the results
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So much amazing artwork in this thread. And most of you know this, but I see a few who don't... post edits matter! They can totally take your artwork to the next level. Just google white-balancing in Photoshop as a starting point and go from there. I'm always down to help anyone find their color palette... your artwork deserves it!
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Photoshop is too expensive..., but hey, GIMP exist XD, I usually do my postwork using GIMP tweaking Exposure and Curves, don't know if the changes I make are the best but I'm happy with the results
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Well quite an interesting conversation, I appreciate using post work - we all see great work of mentioned Mr. Vargas or for example Pristine Renders and many more - there are lots of post work and it makes them work so great and unique, the level of professionalism and artistry to which I aspire and work of those artists are the reason I started doing renders myself.Just adding my two cents here, post work to me is a complement to the render and also a way to fix small stuff(like poke througs, textures, etc)
If you take your time to set up your lights, enviroment, model, etc. 95% of the times you'll get a very good render, post work can polish it even further. Maybe the lighting, colour, contrast on the render didn't came out the way you intend you can work that on post production.
Just to give you an example if you look at Mr. Vargas render of widowmaker(looks amazing by the way) a few posts up, you can tell what he actually did in post to give his render a more polished look, to give it a little more "oomph" but I'll bet you money if he showed a non edited version it would still probably look great. And yes photoshop is expensive and it's business model isn't consumer friendly at all, but GIMP exists and it has a new update which actually is pretty good not gonna lie. So download it and take it for spin, don't be afraid to experiment with stuff and if you're lost and need help on how to use it, there's alway youtube and help section on the forum.
Sorry for the lenghty post, if it brakes any rules fell free to delete it.
What is the Daz3D character?
Mostly it's zeppers's SOTR Lara Croft for G9What is the Daz3D character?
Great job anyway.
Curiosity, is the character something you made yourself, or is she available (no, I don't mean in "that" sense
Sadly, most of the times I have to do Post Work, because I use an old Laptop to render and I can't experiment with lighting, some times I get too much light or shit like that, also, I render a lot of scenes by sections, like using Canvas, then I put them all together using GIMP.Just adding my two cents here, post work to me is a complement to the render and also a way to fix small stuff(like poke througs, textures, etc)
If you take your time to set up your lights, enviroment, model, etc. 95% of the times you'll get a very good render, post work can polish it even further. Maybe the lighting, colour, contrast on the render didn't came out the way you intend you can work that on post production.
Just to give you an example if you look at Mr. Vargas render of widowmaker(looks amazing by the way) a few posts up, you can tell what he actually did in post to give his render a more polished look, to give it a little more "oomph" but I'll bet you money if he showed a non edited version it would still probably look great. And yes photoshop is expensive and it's business model isn't consumer friendly at all, but GIMP exists and it has a new update which actually is pretty good not gonna lie. So download it and take it for spin, don't be afraid to experiment with stuff and if you're lost and need help on how to use it, there's alway youtube and help section on the forum.
Sorry for the lenghty post, if it brakes any rules fell free to delete it.