But are you already using version 4.12? I say this because of the IK-Chains... it's really worth it.I actually did an animation last night using Keymate for first time... It's not that hard to figure out but for me gives me more usability than Timeline or Animate does. The animation turned out pretty good, but i can still edit the anim to fine tune it. I think with Graphmate you can smoothen out a lot of awkward movements.
Also you have to be careful with the smoother and collition in the pieces of clothing, because it can not give the same result in each frame if the position of the character is changing and the animation will not look good (the clothes will move in a strange way), just yesterday I had to repeat an animation for this, leaving the smoother and collition to 1 to be perfect.If you want a (somewhat) smooth preview playback of your animation without having to render it, simply disabling all smoothing modifiers helps a lot. Reducing subdivion levels helps as well.
Daz skips some frames in the preview automatically. In 4.11 you could set it to show every single frame (resulted in a slow, but consistant playback). However, this option seems to be gone in 4.12
If you're not happy with the animation flow between the key frames, change the interpolation method (TCB: ease in/out, Linear: every frame changes an equal amount, Constant: no idea, never used it^^)
As for previewing the animation, from the DAZ itself is difficult... a great trick is the one that Rick comments (Trick #2), rendering in Basic OpenGL; it will take very little time (1-2 minutes for 30 frames) and you will be able to make a very faithful preview of how the animation will look like.
With "Constant" the animation jumps abruptly to the changed value, that is, if in frame 0 you have a value of 50 and in frame 30 you have a value of 100, the animation will maintain a value of 50 from frame 0 to 29, and in frame 30 it will jump abruptly to 100.