- Jul 21, 2018
- 1,359
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There are systems supported by Unity that use limited filesystems that support 4GB-maximum single-file size (such as FAT32). I don't know whether they wrote a work-around or just left it as is, but many projects all over Google are hitting 4GB limits. Many learn their compression is what causes a 100MB-asset project to end up 500MB+ (or in some cases a few GB) and they hit 4GB and flop before figuring it out.holy shit wasnt aware of that 4gb thing. Maybe thats the problem, I will definitely look into this ASAP
You are most welcome.thanks a lot for the tip btw! its really helpful
*Edit* Sent a small conversation write-up.
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