So... I like the idea behind the game. And it has nice art when present but... the UI is so bad that it needs a button to revist the last location as a timesaver. And can anyone explain to me exactly what is implemented and functional and actually does anything?
Journal looks like there is a ton of mechanics but really servants seem to do nothing really. The first two you get in story don't even have a properly working graphic and the lab seems to only work on your and there is fields for management grayed out and farm greyed out...
I really want to like this game but the more I try to get it into it, it feels like a scattershot of ideas but unimplemented mechanics. It seems like the only context is clicking buttons in the quest log.
The servants do a bunch of stuff (all the jobs you can assign to them do something, mostly give you money and grow their stats)
What it lacks are texts, so is kinda meh. I'm working on that though.
And yeah the ones you get don't have custom art. I've been thinking on doing so, but I'm really lacking of money due to the next big update for the game (Commissioned over 10 pieces of art)
Yeah, the game is mostly a VN right now, with different paths though (corrupt or pure), and I've been working on the mechanics (combat, enemies, servants), but I still need more feedback and bug reports to keep polishing it, and to expand the help section in the journal