- Jul 4, 2017
- 2,587
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Hey everyone, please remember that this is an early demo for a side project that Mr. Silverlust has been working on occasionally for a year or so to keep himself sane between the enormous efforts he puts into Nothing Is Forever.
It is not supposed to be a complete, balanced, perfect deckbuilder game. Maybe it will become something like that in the future.
Based on the Dev's past behavior, we can be sure that any constructive feedback that is provided will be at least carefully considered.
Here is the Patreon post that explains the game origin and the thinking behind it:
And a snip of the most important part:
It is not supposed to be a complete, balanced, perfect deckbuilder game. Maybe it will become something like that in the future.
Based on the Dev's past behavior, we can be sure that any constructive feedback that is provided will be at least carefully considered.
Here is the Patreon post that explains the game origin and the thinking behind it:
You must be registered to see the links
And a snip of the most important part:
... snip... (montage scene of MrSL learning to program by making a deckbuilder)
Anyway, fast forward to today and I kind of have a new game gaining dust on my drawer for more than half a year now.
I didn't know what to do with it, maybe I'd never even show it to anyone. It wouldn't be the first game to never see the light of day. After all, it was just something I was doing to learn and relax - it turns out, I enjoy codding. It's so cool to think of any mechanic or gameplay element in my head and be able to make it reality. It can certainly be challenging and uncomfortable at times, but in a different way than, for example, looking at a white page without knowing how to write what I have in mind. It's a whole different process that I happen to like. Most of the time, anyway. There are always frustrating situations, like in everything else.
While the game has been in a limbo for a while now, a few things happened recently that made me make a decision about what to do with it. First, steam gave green light to publish games with AI art. Second, by the end of next month there will be a Steam festival for Deckbuilding games... which I happen to have one gaining dust in some folder of my PC. So... why not take the opportunity and launch what I have as a demo and see if people think it's fun or not?
Fair warning: this game is the complete opposite of NiF. It's not story driven (or even a VN!), or kinky, uses a different art-style, it's strategy game, etc. If you happen to like it, it's totally by coincidence. Chances are, you might not see the appeal at all.
But I am really proud of this thing.
It's hard to explain. It's one thing to write something that people like to read like in NiF... but everyone knows how to write. It's a different thing to learn a new skill like coding from the ground up to make a silly little game that you enjoy playing yourself. The whole thing may be held together with weird hacks, dreams and many tears shed while trying to figure out how the hell I could make renpy do what I wanted; and, if a seasonal have a look at the code, they'll probably laugh for 5 minutes straight; heck, I shouldn't even have made this on renpy with better engines available for this kind of game, I just wanted to learn more about it for future "real games".
And yet, in spit of all of that, I'm still proud of having been able to put this thing together with (hopefully!) no bugs currently.
There's also a pleasure in being allowed to work on something for as long as I want without feeling the pressure to release it, or to show it to someone. To polish it as much as I like, with no hurries. To add any crazy idea that comes to my mind just because I think it may improve the experience.
Anyway, here is the free demo of "Decked in Love":
You must be registered to see the links
If you want to try it, feel free to give me your feedback, it'd be appreciated.
I won't be spending more time working on it than what I was already doing in the last 2 years, so this doesn't change much for NiF's development, in case you're worried about that.