- Feb 12, 2018
- 86
- 68
will there be a changelog for 0.3.2?(just recently discovered this gem so i don´t really know^^)
Of course, as usual.will there be a changelog for 0.3.2?(just recently discovered this gem so i don´t really know^^)
There’s been a delay, since I’ve tried to make two updates in one month, without realizing how much of my time it would take. Previous release was out on August 18th, almost a month ago, and the next one will be out tomorrow, I’m finishing it right now.Any progress?
Thanks for a suggestion, the game already remembers and counts every event, I just don’t show it to the player. Chief Officers story arc is far from being finished, “New You” quest is its continuation. I’ll make a public post on my parteon page soon-ish with a complete changelog and list of the events.Hiya c: Good job so far. I really like the end of the hypnosis session and how some things got polished. I will say though I've got a suggestion for mission tracking.
What I thought of was basically making it so quests that are side missions and you can possibly avoid to have a "better" outcome later, could have that specified in the quest log. Let me give you an example.
With the hypnosis sessions for instance, the last objective of the slut questline could be "You've been conditioned to become a slut." So you know where you left off and whatnot and if ending in the bimbo path "You've been conditioned to become a bimbo.", furthermore, I imagined that it'd be useful for instance if you want to actually -avoid- going to the sessions, there would be also a counter that counts instead of sessions, avoidances. Like say you need to avoid it x times to be free of it, then resulting in the last goal saying "You have successfully avoided the voices, and are now your own person" or in the case of going to the sessions but still wanting to save yourself, just to play as an insider, do something like sabotaging the sessions so they either don't quite work, or are halted right on que, like with a faked hospital emergency or so. In this way resulting in a final goal of "You have successfully fooled the teraphist and avoided being manipulated".
Even in say, the bobby events you could have a flag "You have avoided Bobby's advances (for now)." or "You have been abused by Bobby. You are safe (for now)." So this way people are not left wondering what they accomplished and what they didn't.
I love the fact the city is growing, per se, and has more interactions, but the fact you can't quite keep track of what you accomplished, what you missed, even, and what you still can do, is a little frustrating, specially when replaying the game to test new things. There could even be perhaps little pop up warnings or some more immersive way to check around town as you're just wandering about possibilities of quests and such. Like say posters or bulletins or dialogues.
I'd really like a way, whether in game or just in the form of a list outside the game, to keep track of what I've seen, what I haven't seen, and what I can replay to see differently. Also I must know, how much does those intro questions in the machine really affect things? Haha. Or is it just flavour text to get you immersed?
Art for the npcs that shows during the dialogueWhat are character busts?
I’m going to post current list of events, for anyone wondering.Enough fab meterial or another blueball game? Good art and slut-bimbo path... Game is calling me but first I have to know my question's answer.
The brain is 15, but only If you've sacrificed Katya. At least that's how it's supposed to work.I think I'm stuck on "Hyppocrates pledge"... I need to "Buy that brain"... from Katya in the Mall (GUM), but I don't have enough money. How much money I need for the "Brain"?! When I talk to Katya and click on "Buy that brain", Kira says: "I don't have that much." I have 10 rubles, so the "Brain" is possibly more expensive.