c: Oh I see. That's pretty fascinating. Hahaha. I really like all the nuances you're working into the game. I really do hope you reach your next goal. Other than these little things to make clear for the player what happened, I still stand by the suggestion I made way earlier about being able to go back and forth between lustful/hypnotize state and intelligent/rogue state.
So this way a player can struggle back and forth if they can't help themselves. Hahaha. And have dialogues such as a person who abused Kira being like "Oh, I knew you couldn't help yourself!" When she comes back after recovering her composure, but relapsing back into being a slut. And then receiving a harsh punishment by say, when she goes back to being a slut, having her start somewhat a few steps in, but when she starts over her progress as an individual agent with her intelligence, she has to start over because of her confused she is. So in this manner a player can experience all sides of it, while a little bit "immersively" going back and forth instead of just piling up everything.
For that though the game would probably need a bit of a progress tracker into the slut and rogue mindset, so you know when you've relapsed back into your slut/conditioned state, and when you're still fine, or when you're forced to start over with your research from being dazed.
Ofc I know these things come at a cost and if they're at all implemented they'll take a good while. But it's just some thoughts I thought could be interesting for people who like to explore the world at a whim and see outcomes rather than completely start over. A way of having the player struggling between being an actual agent or just struggling with their sex addiction and back and forth, while not feeling like they missed something, per se. Though I feel the progression of days and just the timeline itself, will already force the player to miss out on some things, but there could always be flavour text such as "I knew you'd come here eventually", "You couldn't resist to stay away", etc. As well as flavour texts and repeatable quests for things like "I need to remember what I was doing before this whole mess started", if she has to restart her investigation. And perhaps even make her lose some clearance and get mocked or even shown concern by people who saw her already doing things she done in the past. Haha.
On a side note. I seriously considered proof reading the game a bit and helping with corrections, as well as considered trying to compose some songs just as a test, among other little things. LOL. Just because I enjoy this project so much. But since I'm not a very consistent person I'd be afraid of promising too much and not delivering as well as I'd hope for. I've some experience with RPG Maker MV but I could say it's not as much as I would've hoped to be actually useful just yet. I'll consider coming back to that thought in time.
On that note I appreciate you're populating the game with more random NPCs. I really hope you also add some more flavour text in objects like those ATMs, or some of that random garbage, or closed buildings, and such. Just to add a little exploration reward into the mix.
EDIT: Oh, and thank you for the latest version c: