I obviously dont know any numbers, but something tells me that people rarely dont go to most bizzare choises in modifications when they play bimbo for example. So when playing a bimbo route you most likely choose bigger tits whenever this option exists. On the contrary playing smart/spy you wouldnt do it, because why? So we have mostly three routs which people use, and some much smaller number of individuals making, in my opinion, terrible choises of having bimbo with less titsize than possible or spy with tits bigger than default one.
Is it smart to spend so much time on much less popular options? Especially since we dont have any solid finished part exept prison in two years?
Maybe as was stated above, mulan run out of creative ideas, since farm was to generic to my taste.
I don't really know any of the numbers myself, but I do believe people are doing multiple choices throughout their playthroughs, such as saving constantly just to be able to choose both Bimbo options and Smart options. (Or maybe that's just me projecting, since it's what I do myself)
Modification is sort of the whole deal with this game at the moment, and I do personally hope it will stay like that.
I'd honestly dislike the game if it forced me to do either or. The game in it's current state allows me to change her body however I wish, keep her smart or dumb or slutty or non slutty, and I can combine most of those traits however I wish, such as having her slutty and smart, but with only minor modifications, such as the experimental boob increase treatment, and it's up to me wherever or not I choose to make em bigger or smaller from that point on.
The game is definitely suffering from lack of updates due to just how many possible routes there are, but I am still optimistic that if we ever see a end product, it will be quite excellent precisely because of how many choices the player can do to act out their fantasy of a vague spy story.
But as previously stated, I am not the smartest person around, and have a terrible trackrecord of supporting what is essentially dead projects...so I'm hoping here that this is not the case with this one.