SlothOnMeth
Newbie
- Apr 15, 2021
- 71
- 88
If you put those on the screen as 4 distinct buttons that are always visible and clickable then the ambiguity is resolved and no hints are needed. No handholding and no tutorializing needed if it's plainly visible what you can do. You can keep the hotkeys as well because why not, maybe an option to hide the buttons later.Actually, there isn't. Any action can be done using the hotkeys:
I do recognize this is not well hinted by the game and will add some visual hints in the next version.
- Key 1: Open the planning UI
- Key 2: Open the going out UI
- Key 3: Open the modifiers UI
- Key 4: Greet/Start session.
But why is it even an option to use arrow buttons to navigate a shrink office in an awkward isometric view and getting stuck on the furniture? Who is asking for this? It's purely an obstacle to getting to the parts that players actually want to get to (the H scenes and the minigame loop). It doesn't belong, never mind being the introduction.