- Mar 26, 2019
- 323
- 193
You can turn the content you don't like off. Well most of the time.this game is too dark for me to play -.-
btw what is online part ? how you play the game online ?
i mean can we play with each other ?
You can turn the content you don't like off. Well most of the time.this game is too dark for me to play -.-
btw what is online part ? how you play the game online ?
i mean can we play with each other ?
It's meant to be dark but you can turn some features off to make it as light as you can.this game is too dark for me to play -.-
btw what is online part ? how you play the game online ?
i mean can we play with each other ?
Somebody gets raped and the community has to watch.There's no online feature for this game, though you can play this in any browser.
There's no co-op, I don't even know how co-op will even work in a game like this.
Why watch when we can join in the fun?Somebody gets raped and the community has to watch.
This isn't black souls.Why watch when we can join in the fun?
Player 37 leaves you be. Another takes its place.Why watch when we can join in the fun?
Yes, make the defender rage quit.Player 37 leaves you be. Another takes its place.
Short answer: Yes, but it's a long tedious process. There's no quick and easy way to merge mods that won't break things.I have a question. Can mods be merged?* or only have to play 1 of them
thanks for the answerShort answer: Yes, but it's a long tedious process. There's no quick and easy way to merge mods that won't break things.
Long answer:
It is possible to merge mods together but that requires manual work of merging things yourself and ensuring that things don't conflict with each other. Anyone could do it if they know how to use WinMerge and have some knowledge of Twee/TwineScript which is actually easy to understand and adapt to, especially if you already have a fundamental understanding of programming.
As far as I know, there's no some kind of working patcher or mod loader that automatically does this sort of thing.
It's a complicated process because each mod's source files are basically forks of the game's original repo, meaning that any additions or modifications to the game's code are already applied instead of only having files that just contains additions or edits (not containing the entire vanilla source code) like a typical mod would have for a regular PC game.
It makes sense for developers to update their DoL mod this way but it's not really optimal when it comes to merging mods.
This means that you would have to go through a mod's entire repo and compare it to another mod's repo, finding parts of the code that were modified and making sure it doesn't break or replace a feature from another mod as you merge the code. You might even have to rewrite the code instead so it properly accommodates all new features from each mod.
This can get even more tedious if a mod's game version is outdated compared to another mod's game version as the base game's code would be overhauled in newer versions which may complicate the merging process. Merging mods is just not a feasible option and you might have to do it all the time if you want your base game and mods to be up to date.
When it comes to graphic replacement mods though, well, that's very easy to do as you just need to overwrite the existing "img" folder which every version of DoL comes with (that isn't text-only).
Merging multiple graphic mods however, there will be a lot of conflicts if most of their files both share the same names so just use the ones that you prefer the most.
Since you seem to be the expert in our problem i would like to ask you a question:Short answer: Yes, but it's a long tedious process. There's no quick and easy way to merge mods that won't break things.
Long answer:
It is possible to merge mods together but that requires manual work of merging things yourself and ensuring that things don't conflict with each other. Anyone could do it if they know how to use WinMerge and have some knowledge of Twee/TwineScript which is actually easy to understand and adapt to, especially if you already have a fundamental understanding of programming.
As far as I know, there's no some kind of working patcher or mod loader that automatically does this sort of thing.
It's a complicated process because each mod's source files are basically forks of the game's original repo, meaning that any additions or modifications to the game's code are already applied instead of only having files that just contains additions or edits (not containing the entire vanilla source code) like a typical mod would have for a regular PC game.
It makes sense for developers to update their DoL mod this way but it's not really optimal when it comes to merging mods.
This means that you would have to go through a mod's entire repo and compare it to another mod's repo, finding parts of the code that were modified and making sure it doesn't break or replace a feature from another mod as you merge the code. You might even have to rewrite the code instead so it properly accommodates all new features from each mod.
This can get even more tedious if a mod's game version is outdated compared to another mod's game version as the base game's code would be overhauled in newer versions which may complicate the merging process. Merging mods is just not a feasible option and you might have to do it all the time if you want your base game and mods to be up to date.
When it comes to graphic replacement mods though, well, that's very easy to do as you just need to overwrite the existing "img" folder which every version of DoL comes with (that isn't text-only).
Merging multiple graphic mods however, there will be a lot of conflicts if most of their files both share the same names so just use the ones that you prefer the most.
It should work just fine since the other two are just graphics mods.Since you seem to be the expert in our problem i would like to ask you a question:
I have "merged" together the BEEES, Fire and the World expansion mod and by merging i mean i literally copied things onto others. I know that BEEES is a char mod that affects how i look, Firemod is for animations and world expansion only expands the world.
Would this 3 work together in my method or did i just created some unholy mess of random things cobbled together?
Like Raf-Raf said, your combination of mods should be fine together since two of them replaces sprites of the World Expansion mod with one of them only focuses on your character's look while the other changes the animations so it's unlikely there would be any conflicts.Since you seem to be the expert in our problem i would like to ask you a question:
I have "merged" together the BEEES, Fire and the World expansion mod and by merging i mean i literally copied things onto others. I know that BEEES is a char mod that affects how i look, Firemod is for animations and world expansion only expands the world.
Would this 3 work together in my method or did i just created some unholy mess of random things cobbled together?
What, an update that removes content?world expansion got an "update" but most of the content has been removed only the transformation stuff is still there
Hmmm? Why would they do that, incompatibility issues?world expansion got an "update" but most of the content has been removed only the transformation stuff is still there
Time to visit Alex's farm and spam the horses.Does anyone know the console command to lower clothing durability or (more specifically) how to remove the chastity cage? Shouldn't have masturbated during history class and Sydney's waiting to be deflowered.