every bad end location technically has a place to restore fatigue and activities to improve some stats to prevent pc from being stuck there forever, and they're almost all bailey-free... but seriously, some are actually quite decent safehouses, once you acquire the relevant stockholm syndrome trait.
notable mentions:
- eden's cabin in the woods. easy to get early game, as it's the second bailey punishment. can also be found in the wilds, if you get caught while being hunted while exploring middle to deep parts of the forest. pros: upgradeable, has a garden plot, and various activities to train skills and school grades. minimal danger while inside. close to the lake. cons: in the middle of nowhere in the woods, commute to town and back might be lengthy and dangerous, especially if you don't have a safe passage to and from the lake yet.
- wolf cave. if you get hunted in the woods but it's not eden - this is where you'll end up. pros: uhhh, puppies? has another garden plot. with good swimming skills and a bit of digging, has a shortcut to the middle of the ocean (50 minutes to the shore with good luck). located right next to eden's cabin, so it's easy to use amenities from both hideouts if unlocked. cons: next to the cabin in the middle of nowhere, getting stockholm is way harder and involves much more noncon, if the cabin is not unlocked - you won't even have access to a proper wardrobe.
- abandoned castle aka bird's nest in the moor outside of town. pros: upgradeable, your own ruined personal castle, comes with a birb tf and waifu/husbando, can get wings and learn to fly. cons: located at the furthest end of the world. pretty barebones without upgrades. and you'll have to eat bugs.
- alex' farm outside of town. isn't actually a bad end. doesn't require any stockholm. pros: the biggest and most upgradeable second home in the game. doubles as a good source of income. easy tending/physique/deviancy gains. cons: grind fest to unlock, requiring good luck and a lot of time travelling to your nearest safehouse until you do. doubles as a money sink once you unlock it. occasionally raided by groups that can be as dangerous as bailey's thugs. not recommended until you're overall grade A at school.