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eosar

Active Member
Aug 11, 2016
848
1,207
Edit at nauseam.

So, i missed romancing Robin on this playthough and went through too much to give it up, but i'm not willing to see their other route to completion. Anyone know how to edit a save/use the console to manually change Robin's route?
Thanks for any thoughts or answers on this.

Edit Next: Alright. I used saveeditonline to change some robin variables.
robindebt = 4 to = 3. Not sure if it should have been 2.
robinconsole = 0 to = 1. To gain back the lost console.
robinconsolelost = 1 to = 0. To ensure the console didn't remain lost.

No idea if i screwed up anything. Gonna see the next weekend if Robin goes missing.
 
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Kinky_One

Member
Jan 16, 2018
207
278
Say, is there any negatives for Sam's suspitiouness? I'm with it maxed out and it doesn't seem to neither hinge gameplay in any way or open a new scene. Is more planed to this stat?
 

animal idiot

Newbie
Jul 6, 2018
74
44
Had a weird idea because I remember mention of a special interaction with Whiteney if you have parasite. What if each of the main girls/guys, aka kylar whiteney and robin, each had their own parasite meter. Basically if you have parasites and sleep with them, they'll also get parasites, and start urging you for more and more sex. That or it increases their dominance/lust by more.
 

Cooldog123456

New Member
Jan 15, 2020
1
0
There is a big bug and a open mystert
When you are in your pajamas and you go to get in bed with them on you can't because they are not in your wardrobe that is what it says
 

Detective Cancer

Deep Cunt
Donor
Aug 28, 2018
2,026
4,139
That's pretty silly.
I guess it can't pull PJs out of the wardrobe if you have them on already.
It just kinda assumes if you use that option you've got normal clothes on.
 

1tomadeira

Engaged Member
May 25, 2017
3,534
10,814
I dunno if you guys have plans to increase diversity on the text of fighting, but something like leglock when climaxing (or before like accepting being bred/preganant, etc) would be nice.

If there aren't plans is fine, I understand there other stuff more important, just wanted to give my 2 cents about stuff that could give more depth on fighting scenes.

There is stuff like swallow or licking fingers to not waste cum (addiction), but that would probably be asking too much for now lmao.
 
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longjohngold

Well-Known Member
Jan 22, 2020
1,398
2,150
I kinda dig the vibe of this, but after a while all the sex just feels the same, like you go through the same motions time and time again ... I guess maybe it improves as your promiscuity increases, but it kinda reminds me of Lilith's Throne, all the having to displace your clothes and stuff, and everyone you sleep with ultimately feeling the same.

But I like that there feels like a ton of ways to get into it, like either going to school and being diligent or getting detentions, or going to work in the brothel, I presume the temple must be really messed up too ... though it is annoying how often people steal your clothes, that got old fast.
 

crash.7ds

Active Member
Nov 18, 2018
926
789
That's more the unfortunate side-effect of having a game filled with mostly randoms rather than merely unique encounters tailored for each individual. Thing is that is also true for unique NPC's as well, just less so. Since DoL has both named NPC's and random unnamed ones, much like LT, the issue could be reduced in ways, though I doubt very much it can be removed entirely. Any such ways will also likely require a lot of work and a shitload more writing regardless of what it entails, more or less depending. As an example, LT does have the (still) unused personality system which DoL could emulate and actually utilize to offer the basis for variance in each generic encounter. Biological traits that differ from one general type to another might help (and not just genitals), especially if the sexual scenes are ever reformatted to be less copy/pasta style. Even the chosen environment can play a role in adding variance, something DoL already accomplishes to some degree with things like the pillory. Again, nothing would really be an easy bolt-on fix.

I agree with you though that it does get stale quickly in that regard though. Much of why I stopped watching LT's development was because I got fed up with the fact that virtually every sex scene with non-unique characters, including custom ones made by players, all sounded like clones screwing each other in some odd selfcest orgy. Even the player would sound creepily like the random they were fucking. Lines felt unimaginative, often cringy or artificial. The game has had for the longest time a fetish system that is still more buggy and incomplete than offer noteworthy distinction in sex. What was even worse was that LT had every reason under the sun to not end up like that, including being overly bloated with distinct tranformations yet hardly any of them actually mattered. Hopefully DoL doesn't waddle in that depressing state forever like LT seems to be destined to.
 
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Midge

Well-Known Member
Nov 21, 2019
1,220
680
That's more the unfortunate side-effect of having a game filled with mostly randoms rather than merely unique encounters tailored for each individual. Thing is that is also true for unique NPC's as well, just less so. Since DoL has both named NPC's and random unnamed ones, much like LT, the issue could be reduced in ways, though I doubt very much it can be removed entirely. Any such ways will also likely require a lot of work and a shitload more writing regardless of what it entails, more or less depending. As an example, LT does have the (still) unused personality system which DoL could emulate and actually utilize to offer the basis for variance in each generic encounter. Biological traits that differ from one general type to another might help (and not just genitals), especially if the sexual scenes are ever reformatted to be less copy/pasta style. Even the chosen environment can play a role in adding variance, something DoL already accomplishes to some degree with things like the pillory. Again, nothing would really be an easy bolt-on fix.

I agree with you though that it does get stale quickly in that regard though. Much of why I stopped watching LT's development was because I got fed up with the fact that virtually every sex scene with non-unique characters, including custom ones made by players, all sounded like clones screwing each other in some odd selfcest orgy. Even the player would sound creepily like the random they were fucking. Lines felt unimaginative, often cringy or artificial. The game has had for the longest time a fetish system that is still more buggy and incomplete than offer noteworthy distinction in sex. What was even worse was that LT had every reason under the sun to not end up like that, including being overly bloated with distinct tranformations yet hardly any of them actually mattered. Hopefully DoL doesn't waddle in that depressing state forever like LT seems to be destined to.
There has been talk of beefing up the "combat" and the addition of sex toys and more unique skills that the player has to find and earn, which should go some way to alleviate the problem but ultimatly i don't think to problem can be "solved" without an overhaul to the entire "combat" structure. Also no telling when/if each part will be added.
 
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EmptyBottle

Member
Jan 14, 2019
111
142
Does Rebelliousness at the orphanage amount to anything? This is my first play through and Ive been doing everything I can to raise rebelliousness and give hope to the orphanage. Im probably on my 5th week and Ive yet to ever pay Bailey. I usually get him off and embarrass him when he fights me.
Im kinda hoping the kids will eventually rise up and overthrow him or end his corruption... but nothing seems to happen, unless Im missing a step?
It would be cool to be able to move out of the Orphanage and otherwise neuter Bailey as a threat all together, but I guess that removes the point of the game. But my character is sitting on like 10k at this point, I wish i had more options to spend it improving my characters living situation.
I like this game though, simple and engaging with a pleasing interface.
 

FruitSmoothie

Well-Known Member
Jan 22, 2019
1,755
2,223
That's just a big issue with sex games. People grow tired of adult stuff quickly and you need to ramp it up to keep their interest. Random encounters are pretty limited to just adding more types of characters to fuck or adding new positions constantly if you want to keep them interesting. If you did that it would just be a full time job making new sex scenes and there would never be any new gameplay lol. This is a big reason I look for gameplay over just smut. Needs a balance for sure, but gameplay has more longevity if you want to keep people interested.
 

khaal

New Member
Feb 25, 2019
13
27
Suggestion... Some of the pages are just notices where you only have one link to click. For example the dog follow/ignore event gets repetitive when clicking ignore because after you opt to ignore you have another page that feels like an ok prompt before continuing to ignore. It would perhaps be better if all pages were either actionable or have those notices go somewhere else without interrupting flow of game play. Hoping that makes sense.
 
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Ayumi T

Newbie
Sep 16, 2019
30
14
Does Rebelliousness at the orphanage amount to anything? This is my first play through and Ive been doing everything I can to raise rebelliousness and give hope to the orphanage. Im probably on my 5th week and Ive yet to ever pay Bailey. I usually get him off and embarrass him when he fights me.
Im kinda hoping the kids will eventually rise up and overthrow him or end his corruption... but nothing seems to happen, unless Im missing a step?
It would be cool to be able to move out of the Orphanage and otherwise neuter Bailey as a threat all together, but I guess that removes the point of the game. But my character is sitting on like 10k at this point, I wish i had more options to spend it improving my characters living situation.
I like this game though, simple and engaging with a pleasing interface.
I think Vrelnir said it will have consequences in the future. It doesn't lead to anything in the current version except for some flavor text possibly?
 

eosar

Active Member
Aug 11, 2016
848
1,207
Does Rebelliousness at the orphanage amount to anything? This is my first play through and Ive been doing everything I can to raise rebelliousness and give hope to the orphanage. Im probably on my 5th week and Ive yet to ever pay Bailey. I usually get him off and embarrass him when he fights me.
Im kinda hoping the kids will eventually rise up and overthrow him or end his corruption... but nothing seems to happen, unless Im missing a step?
It would be cool to be able to move out of the Orphanage and otherwise neuter Bailey as a threat all together, but I guess that removes the point of the game. But my character is sitting on like 10k at this point, I wish i had more options to spend it improving my characters living situation.
I like this game though, simple and engaging with a pleasing interface.
Supposedly, high rebelliousness increases the chance of more aggressive random events like stealing PC clothes when tanning naked in the garden, assaulting PC in the bathroom during a bath, fighting back against Bailey's demands and uninvited guests.
Low hope and rebelliousness should lead to increase of negative events instead.

Suggestion... Some of the pages are just notices where you only have one link to click. For example the dog follow/ignore event gets repetitive when clicking ignore because after you opt to ignore you have another page that feels like an ok prompt before continuing to ignore. It would perhaps be better if all pages were either actionable or have those notices go somewhere else without interrupting flow of game play. Hoping that makes sense.
Yeah, those double click short events are annoying.
 
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