This is a random idea I've been sitting on suggesting, what if during combat, we could "talk" to our pursuers (or consensual encounters), rather than just choosing Plead for example and spitting out the same usual cycled dialogue that all has the same effect for example (or vice versa for Demand and Moan and such), depending on where your PC's personality is leaning and all, the things you can say vary as well? And based on what you say has a different effect on the other parties, whether it pisses them off more or arouses them more? Though I can't imagine how it'd look, and work in actual execution, it's just a concept/random thought really even.
This idea mainly came to fruition just because I like the idea of there being more "flavor" dialogue in the encounters. Maybe it's just me, but I really like the "communication" aspect of this kind of setup, if that makes any sense? Of course, I didn't really think of it in detail like this until pretty much at this time of typing but, nonetheless, I just simply wanted more flavor text, and that thought process led me here.