I'd like to point a few things out and give suggestions regarding character creator related stuff
First - Traits, Stats and VrelCoins Acquisition
At the end of character creation you are given a choice of background. It can change difficulty and generally customize experience.
What I'd like to propose, is vastly increasing amount of VrelCoins per feat and cost of whatever will be bought by them. However have feats give different amount of them based on difficulty of task due to initial customization of character. Said customization on the other hand, would be vastly greater than the current background choice
However I'm all for keeping some preset suggestions of starting points and due to it becoming more complicated adding a little explanation for what can the player expect from settings
Second - Colors
You seem to add all, even the most exotic eye colors so long as they at least sort of exist naturally.
Even if they exist only in truly extraordinary cases like folk with albinism. However aforementioned albinism's primary characteristic is that the person has unnaturally light skin and hair, regardless of ethnicity due to lack of melanin. Thus if I got your intentions here right, you should also add white hair into choices at beginning, instead of only having it as an option to dye hair into during gameplay.
...Not only because it's my favorite hair color
A personal wish of mine would be also adding an option for the player to chose what colors randomly generated clothing can have. We all favor some ones more, and some less, don't we? Not everything needs to make sense if one likes it, and it's not some immersion breaker
Third - Sizes
The player character supposedly starts at age of 18 yes? Even disregarding different averages based on ethnicity, it's not that rare sight to see someone around that age whose sizes are beyond the average of those already past age of growth. I'd up the starting limits a level even if we'd assume extraordinary cases to not apply