I did say would be a lot of code and I don't expect it to be implemented for a long time, and my last idea which was also a large wall of text would be a lot of code as well, of which im pretty sure Vrelnir also said would be a lot of work and code when he replied to the last one I made.tl;dr - add different end game objectives or "goals" that would function as a story completion kinda of thing. Examples: pay entire debt, save the orphanage, elope with certain characters, become the town's ultimate slut, etc
Yeah the concept of long term goals like these is nice and with enough variation there could be different endings to appease to different types of characters, from pure angels to deviant bastards. Also it would give a good incentive to people who prefer games with a clear end as opposed to infinite sandboxes like it currently is.
But it would be a lot of work to add such feature I think, so I imagine this will be something that Vrel would leave for later in development, but yeah it's a good idea all around.
I actually have a feeling this was already a plan for the game already, but having no optional end to the characters journey other than dropping the character when its this well made makes me want to know something about how he plans to have characters finish their life in the town for good (not a soft ending). Since its kinda set up that you replay it multiple times for the feat boosts I am 80% sure there will eventually be hard endings in the distant future. Kinda just want a hint towards how he plans a hard ending so I have something to look forward to putting my first character through (if i can use it in that future update).