rezaf

Member
Jul 3, 2017
239
818
this game is too dark for me to play -.-
btw what is online part ? how you play the game online ?
i mean can we play with each other ?
If you're referring to the "Online" portion in the OP, it's just a way to play the game strictly through the browser, i.e. without downloading and/or installing anything on your local device. It doesn't mean "multiplayer". If I'm wrong with that, please correct me anyone.

I share your feelings about the game being too dark, but prominently the authors take is that that's just how things are supposed to be in this game.

My reasoning is that most games are actually problem solving exercises, and thus giving the player no real means to solve the problems robs him of the statisfaction of having overcome the trials and tribulations presented to him.
Or it just disconnects him from the phlight of his player character, and the game becomes a strictly mechanical experience.
That's what happens to me, anyway. I still find ways to "overcome problems", they are just mechanically driven.
Instead of finally moving out the friggin orphanage (considering the amounts of cash you amass in the game it's a crime against reason itself to continue to force him to live in the orphanage, especially now that the PC is supposed to be of legal age), perhaps with Robin, instead of defeating Remy and living happily everafter with Alex or instead of any other reasonable way to address the various love interests or other scenarios I relish in maxing out skills, unlocking Feats or other things of that nature. I can live with that, but if I'm honest, I feel the game could potentially be orders of magnitude more rewarding otherwise.
 
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tester72

Member
Nov 8, 2019
312
340
I have a question. Can mods be merged?* or only have to play 1 of them
Now thats a good question, i practically just cobbled together the expanded world mod and the BEEEES mod and the fire mod but im not actually sure if they work together at all.

I did not play long enough to see what exactly is working and what is not and theres not much indication on the game itself if something isnt from the base game.
I wish we would have some actual mod manager for the game so i could see what runs and what doesnt.
 

Raf-Raf

Conversation Conqueror
Dec 4, 2019
6,567
8,614
this game is too dark for me to play -.-
btw what is online part ? how you play the game online ?
i mean can we play with each other ?
It's meant to be dark but you can turn some features off to make it as light as you can.
There's no online feature for this game, though you can play this in any browser.
There's no co-op, I don't even know how co-op will even work in a game like this.
 
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Catnatic

Newbie
Nov 25, 2021
73
232
I have a question. Can mods be merged?* or only have to play 1 of them
Short answer: Yes, but it's a long tedious process. There's no quick and easy way to merge mods that won't break things.

Long answer:
It is possible to merge mods together but that requires manual work of merging things yourself and ensuring that things don't conflict with each other. Anyone could do it if they know how to use WinMerge and have some knowledge of Twee/TwineScript which is actually easy to understand and adapt to, especially if you already have a fundamental understanding of programming.
As far as I know, there's no some kind of working patcher or mod loader that automatically does this sort of thing.

It's a complicated process because each mod's source files are basically forks of the game's original repo, meaning that any additions or modifications to the game's code are already applied instead of only having files that just contains additions or edits (not containing the entire vanilla source code) like a typical mod would have for a regular PC game.
It makes sense for developers to update their DoL mod this way but it's not really optimal when it comes to merging mods.

This means that you would have to go through a mod's entire repo and compare it to another mod's repo, finding parts of the code that were modified and making sure it doesn't break or replace a feature from another mod as you merge the code. You might even have to rewrite the code instead so it properly accommodates all new features from each mod.
This can get even more tedious if a mod's game version is outdated compared to another mod's game version as the base game's code would be overhauled in newer versions which may complicate the merging process. Merging mods is just not a feasible option and you might have to do it all the time if you want your base game and mods to be up to date.

When it comes to graphic replacement mods though, well, that's very easy to do as you just need to overwrite the existing "img" folder which every version of DoL comes with (that isn't text-only).
Merging multiple graphic mods however, there will be a lot of conflicts if most of their files both share the same names so just use the ones that you prefer the most.
 

SerHawkes

Engaged Member
Oct 29, 2017
3,393
15,349
So... when you realize Jordan is either blind as fuck or willfully neglectful with knowing about the rapings that go on in the church... Honestly feel like there should be a means to leave the church, or to bring to light the bullshit there.

Not my fault all the women more or less force themselves on my dick and men wanna fuck me in the ass in this god damn town. 4000 bucks ain't worth it Jordan, as nice as it is being 'pure' and 'holey'.
 

NyashPonuash

Newbie
May 13, 2020
55
20
Short answer: Yes, but it's a long tedious process. There's no quick and easy way to merge mods that won't break things.

Long answer:
It is possible to merge mods together but that requires manual work of merging things yourself and ensuring that things don't conflict with each other. Anyone could do it if they know how to use WinMerge and have some knowledge of Twee/TwineScript which is actually easy to understand and adapt to, especially if you already have a fundamental understanding of programming.
As far as I know, there's no some kind of working patcher or mod loader that automatically does this sort of thing.

It's a complicated process because each mod's source files are basically forks of the game's original repo, meaning that any additions or modifications to the game's code are already applied instead of only having files that just contains additions or edits (not containing the entire vanilla source code) like a typical mod would have for a regular PC game.
It makes sense for developers to update their DoL mod this way but it's not really optimal when it comes to merging mods.

This means that you would have to go through a mod's entire repo and compare it to another mod's repo, finding parts of the code that were modified and making sure it doesn't break or replace a feature from another mod as you merge the code. You might even have to rewrite the code instead so it properly accommodates all new features from each mod.
This can get even more tedious if a mod's game version is outdated compared to another mod's game version as the base game's code would be overhauled in newer versions which may complicate the merging process. Merging mods is just not a feasible option and you might have to do it all the time if you want your base game and mods to be up to date.

When it comes to graphic replacement mods though, well, that's very easy to do as you just need to overwrite the existing "img" folder which every version of DoL comes with (that isn't text-only).
Merging multiple graphic mods however, there will be a lot of conflicts if most of their files both share the same names so just use the ones that you prefer the most.
thanks for the answer
 

tester72

Member
Nov 8, 2019
312
340
Short answer: Yes, but it's a long tedious process. There's no quick and easy way to merge mods that won't break things.

Long answer:
It is possible to merge mods together but that requires manual work of merging things yourself and ensuring that things don't conflict with each other. Anyone could do it if they know how to use WinMerge and have some knowledge of Twee/TwineScript which is actually easy to understand and adapt to, especially if you already have a fundamental understanding of programming.
As far as I know, there's no some kind of working patcher or mod loader that automatically does this sort of thing.

It's a complicated process because each mod's source files are basically forks of the game's original repo, meaning that any additions or modifications to the game's code are already applied instead of only having files that just contains additions or edits (not containing the entire vanilla source code) like a typical mod would have for a regular PC game.
It makes sense for developers to update their DoL mod this way but it's not really optimal when it comes to merging mods.

This means that you would have to go through a mod's entire repo and compare it to another mod's repo, finding parts of the code that were modified and making sure it doesn't break or replace a feature from another mod as you merge the code. You might even have to rewrite the code instead so it properly accommodates all new features from each mod.
This can get even more tedious if a mod's game version is outdated compared to another mod's game version as the base game's code would be overhauled in newer versions which may complicate the merging process. Merging mods is just not a feasible option and you might have to do it all the time if you want your base game and mods to be up to date.

When it comes to graphic replacement mods though, well, that's very easy to do as you just need to overwrite the existing "img" folder which every version of DoL comes with (that isn't text-only).
Merging multiple graphic mods however, there will be a lot of conflicts if most of their files both share the same names so just use the ones that you prefer the most.
Since you seem to be the expert in our problem i would like to ask you a question:

I have "merged" together the BEEES, Fire and the World expansion mod and by merging i mean i literally copied things onto others. I know that BEEES is a char mod that affects how i look, Firemod is for animations and world expansion only expands the world.
Would this 3 work together in my method or did i just created some unholy mess of random things cobbled together?
 

Raf-Raf

Conversation Conqueror
Dec 4, 2019
6,567
8,614
Since you seem to be the expert in our problem i would like to ask you a question:

I have "merged" together the BEEES, Fire and the World expansion mod and by merging i mean i literally copied things onto others. I know that BEEES is a char mod that affects how i look, Firemod is for animations and world expansion only expands the world.
Would this 3 work together in my method or did i just created some unholy mess of random things cobbled together?
It should work just fine since the other two are just graphics mods.
 
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Catnatic

Newbie
Nov 25, 2021
73
232
Since you seem to be the expert in our problem i would like to ask you a question:

I have "merged" together the BEEES, Fire and the World expansion mod and by merging i mean i literally copied things onto others. I know that BEEES is a char mod that affects how i look, Firemod is for animations and world expansion only expands the world.
Would this 3 work together in my method or did i just created some unholy mess of random things cobbled together?
Like Raf-Raf said, your combination of mods should be fine together since two of them replaces sprites of the World Expansion mod with one of them only focuses on your character's look while the other changes the animations so it's unlikely there would be any conflicts.
 
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PostDrip

Member
Jan 12, 2020
253
170
Does anyone know the console command to lower clothing durability or (more specifically) how to remove the chastity cage? Shouldn't have masturbated during history class and Sydney's waiting to be deflowered.
 
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