balitz Method
Well-Known Member
- Jan 30, 2018
- 1,060
- 1,656
Whitney wears everything on their sleeve. In that setting victimizing others so that you aren't victimized yourself makes sense as a survival strategy and the romance itself is becoming their favorite victim - either by leaning into that role or balancing it with fighting back so that a kind of mutual respect forms. It's very appropriate that to get rid of Whitney you have to become Whitney. There are little moments where Whitney opens up -very- slightly but they never go soft because, in Whitney's mind, that would mean becoming a victim. For what it is it's very well-conceived and the character is as human as anyone else in the game.I would love something like this. I am one of the Whitney haters.
When I first started playing and found him smoking in the park being melancholic I thought that going for the romance with him might make him open up about his problems and get to act like a human, But I read the wiki and was disappointed about that not being the case at all and him remaining a piece of shit. I don't mind sending him to the dungeon for being garbage, but a redemption route would be very nice in my opinion.
I know why people want to humble Whitney but the game is written so that you're uncomfortably aware that all the Whitney material is in the context of two victims lashing out at each other because they can't lash out at those who deserve it.