yeah I know about that, but I figured the save file is in a text form it shouldn't be that hard to upload one, so I thought might as well ask for a quicker solution, since the search function isn't that convenient, with how the sorting of dates is all over the place. Advance search moves u out of the "this thread" option and I can't really figure it out how to search specific this thread with date sortation. Anyway thanks for the reply
go to data/savesyeah I know about that, but I figured the save file is in a text form it shouldn't be that hard to upload one, so I thought might as well ask for a quicker solution, since the search function isn't that convenient, with how the sorting of dates is all over the place. Advance search moves u out of the "this thread" option and I can't really figure it out how to search specific this thread with date sortation. Anyway thanks for the reply
No it isn't. The game had monthly updates for a long time. For a smaller update all Vrel has to do is write a couple scenes, add in stat checks and rewards and then publish them. Theoretically it should be possible to do several small events a day, a new named npc encounter here, a new school event there. I'm expecting big changed to the system if it's taking more than a month.Monthly updates are unrealistic
The folder is emptySorry, I'm not on Discord and don't really know my way around it. Though I'm certain I could figure it out...I just don't want to. But here, you can add it to FireMod if you like:You must be registered to see the links
Sorry, I set it to automatically expire after a certain amount of time:The folder is empty
i want to do that as well but i cant find the saves, where do i see them?go to data/saves
open the save you want to edit with notepad++
search for id value="PlayerCharacter"
under it should be your character name and other stuff but a couple of lines below you will find an entry perkPoints value="0"
that's what you want to modify
good luck
Keyword: had, monthly updates. The game keeps growing and getting more content, so every new addition has to be tested and checked against everything that came before. It's not just randomly write a few words and add it into the game like you're imagining. New content has to be in line with the context of all the different systems, events and storylines that are already present, all of which becomes more complex with every update.No it isn't. The game had monthly updates for a long time.
Noidcreid illol fraazxi want to do that as well but i cant find the saves, where do i see them?
<<widget "setupFeats">>
The pregnancy system slowed everything down because they had to figure out a new system, now that it's made it doesnt magically make random content take longer because games are based off checks and values, not how much content exists. I didn't look at the code but if Vrel and collaborators are good coders then the sex system is just called for for the scene so they don't have to do that again, pregnancy is a check done by the sex system so they don't even have to code that for every scene. to make sure it make sense then they just have to run "if" statements beforehand. And they have multiple people working on the game at a time. The fact that it did take a long time means the code should be a framework and easily made to be expanded upon. Hell I could argue that updates should come out faster if they have several people improving the code to a point where you just check a few values then write a scene.Keyword: had, monthly updates. The game keeps growing and getting more content, so every new addition has to be tested and checked against everything that came before. It's not just randomly write a few words and add it into the game like you're imagining. New content has to be in line with the context of all the different systems, events and storylines that are already present, all of which becomes more complex with every update.
I was one of those who were pessimist and thought that the preggo update would take ages, but it wasn't that bad. I'd love if updates were still a monthly thing, but like the poster said, that is unrealistic now, given the size of the game. I simply can't see a 2 or 3 month period for updates as being a bad thing at all, given Vrel's (and collaborators) spectacular consistency in delivering chunky content through all of these years. Yes I may be a groupie, sue me.
thank youNoidcreid illol fraazx
I apologize, what I posted was for the game Lilith's Throne. (Mostly because here are called Feats, not Perks)
For this one you need to use other methods. Simplest one is to edit the game itself. Close the game, go in the game folder and open the .html file with notepad++.
(make sure you are using regular expression search - bottom left in search window)
Search for setupFeats Ignore first entry, what you need it the second one. Second entry should look like thisWhat you need to edit is upgradeDetails which can be found a couple of lines below. Edit the cost of the feats to be 1. Don't mess with the limits, you will not get certain traits if you set them too high. If you feel really adventurous set the cost to 0. Never tried tbh, so I don't know if it works. In theory it should.Code:<<widget "setupFeats">>
Then save, close everything, and start a new game.
PS It goes without saying that you should make a backup of the .html file before you edit it.
ThanksNoidcreid illol fraazx
I apologize, what I posted was for the game Lilith's Throne. (Mostly because here are called Feats, not Perks)
For this one you need to use other methods. Simplest one is to edit the game itself. Close the game, go in the game folder and open the .html file with notepad++.
(make sure you are using regular expression search - bottom left in search window)
Search for setupFeats Ignore first entry, what you need it the second one. Second entry should look like thisWhat you need to edit is upgradeDetails which can be found a couple of lines below. Edit the cost of the feats to be 1. Don't mess with the limits, you will not get certain traits if you set them too high. If you feel really adventurous set the cost to 0. Never tried tbh, so I don't know if it works. In theory it should.Code:<<widget "setupFeats">>
Then save, close everything, and start a new game.
PS It goes without saying that you should make a backup of the .html file before you edit it.
for some reason the limits got higher like grades is up to 30Noidcreid illol fraazx
I apologize, what I posted was for the game Lilith's Throne. (Mostly because here are called Feats, not Perks)
For this one you need to use other methods. Simplest one is to edit the game itself. Close the game, go in the game folder and open the .html file with notepad++.
(make sure you are using regular expression search - bottom left in search window)
Search for setupFeats Ignore first entry, what you need it the second one. Second entry should look like thisWhat you need to edit is upgradeDetails which can be found a couple of lines below. Edit the cost of the feats to be 1. Don't mess with the limits, you will not get certain traits if you set them too high. If you feel really adventurous set the cost to 0. Never tried tbh, so I don't know if it works. In theory it should.Code:<<widget "setupFeats">>
Then save, close everything, and start a new game.
PS It goes without saying that you should make a backup of the .html file before you edit it.
How about unlocking all of the feats? I did set the cost to 0 but the feats booster was locked (obviously since I played in cheat mode) and I tried searching for the code of feats to unlock them but I can't find itNoidcreid illol fraazx
I apologize, what I posted was for the game Lilith's Throne. (Mostly because here are called Feats, not Perks)
For this one you need to use other methods. Simplest one is to edit the game itself. Close the game, go in the game folder and open the .html file with notepad++.
(make sure you are using regular expression search - bottom left in search window)
Search for setupFeats Ignore first entry, what you need it the second one. Second entry should look like thisWhat you need to edit is upgradeDetails which can be found a couple of lines below. Edit the cost of the feats to be 1. Don't mess with the limits, you will not get certain traits if you set them too high. If you feel really adventurous set the cost to 0. Never tried tbh, so I don't know if it works. In theory it should.Code:<<widget "setupFeats">>
Then save, close everything, and start a new game.
PS It goes without saying that you should make a backup of the .html file before you edit it.
You're assuming the game is built on a proper framework rather than a patchwork continously added onto through last 5 years.The pregnancy system slowed everything down because they had to figure out a new system, now that it's made it doesnt magically make random content take longer because games are based off checks and values, not how much content exists. I didn't look at the code but if Vrel and collaborators are good coders then the sex system is just called for for the scene so they don't have to do that again, pregnancy is a check done by the sex system so they don't even have to code that for every scene. to make sure it make sense then they just have to run "if" statements beforehand. And they have multiple people working on the game at a time. The fact that it did take a long time means the code should be a framework and easily made to be expanded upon. Hell I could argue that updates should come out faster if they have several people improving the code to a point where you just check a few values then write a scene.
Events : if then. (if promiscuitiy >= 50 and if Char love >= 90), if event x = 0 then, or if even x = 1 then.
consequences : =+ 1 to stat, or event happened = 1
plus I'm talking about smaller events. If theyre doing major overhauls to main characters then fine, but still events around the city or a new area shouldn't take 3 months.
#13510How about unlocking all of the feats? I did set the cost to 0 but the feats booster was locked (obviously since I played in cheat mode) and I tried searching for the code of feats to unlock them but I can't find it
thanks!Noidcreid illol fraazx
I apologize, what I posted was for the game Lilith's Throne. (Mostly because here are called Feats, not Perks)
For this one you need to use other methods. Simplest one is to edit the game itself. Close the game, go in the game folder and open the .html file with notepad++.
(make sure you are using regular expression search - bottom left in search window)
Search for setupFeats Ignore first entry, what you need it the second one. Second entry should look like thisWhat you need to edit is upgradeDetails which can be found a couple of lines below. Edit the cost of the feats to be 1. Don't mess with the limits, you will not get certain traits if you set them too high. If you feel really adventurous set the cost to 0. Never tried tbh, so I don't know if it works. In theory it should.Code:<<widget "setupFeats">>
Then save, close everything, and start a new game.
PS It goes without saying that you should make a backup of the .html file before you edit it.