So after searching the thread for relationship variables in sugarcube(corrupt sydney has way more interesting events), I went ahead and opened up the HTML and found it.
In the console
C.npc."name"."variable"=number
So for Sydney
C.npc.Sydney.Purity=0
Works for any of the named npc's that I can tell, I verified Mason and River's love stat, but most of the npc's have all the options available to them, they just don't do anything. Increasing rage on say Robin isn't going to do anything. Also beware that the numbers in console may be modified elsewhere by the game code, Sydney's corruption stat in console is doubled by the game, so 10 became 20 in the social tab.
In the console
C.npc."name"."variable"=number
So for Sydney
C.npc.Sydney.Purity=0
Works for any of the named npc's that I can tell, I verified Mason and River's love stat, but most of the npc's have all the options available to them, they just don't do anything. Increasing rage on say Robin isn't going to do anything. Also beware that the numbers in console may be modified elsewhere by the game code, Sydney's corruption stat in console is doubled by the game, so 10 became 20 in the social tab.