Midge

Well-Known Member
Nov 21, 2019
1,220
680
One thing: the options let you togle "wathersport" content, but i'm yet to find any. I think Vrelnir has said somewhere that there is only one scene at the moment, but where is it?
It's after you run away from the police too many times they taze you and you wet your self. Not really "watersports" but eh.
 

NODOGAN

Well-Known Member
Dec 11, 2017
1,622
2,788
Thanks allot for the help! currently looking for more weird things that are into "wrestling" so question: is the bear in the forest implemented? since i've found some bear tracks every now and then, also any info where other beasts are will be apreciated, i've already found the wolves, a few lizards, dolphins and tentacles.
 

Rexzon

Newbie
Sep 17, 2018
20
14
Thanks allot for the help! currently looking for more weird things that are into "wrestling" so question: is the bear in the forest implemented? since i've found some bear tracks every now and then, also any info where other beasts are will be apreciated, i've already found the wolves, a few lizards, dolphins and tentacles.
The bear is indeed in-game. You can find them in the deep forest or during hunting events. Other than that, there's also dogs and cats in town that can be encountered through different events. If you want a full list of all the beasties you can do the dirty with, this wiki page is actually very helpful for that!
 

Fangii

Newbie
Aug 19, 2019
72
233
Okay, so two things about the wiki:

One:
Miraheze moved over to the UK, and may probably change their TOS. I'm fairly sure the content of the game is.. risky, to say the least in the UK. So we may have a problem, but then again maybe not. We might just be able to get away with it.
I think we should be okay for the time being, but if we do get kicked off again we definitely need to self-host.

Two: At some point, I'm going to revamp the entire wiki. I've been doing this on-and-off already with a few pages already. I've been looking at Summertime Saga's wiki and I really like the layout of it. I think it'd be good to do something similar. I'm also going to include extra stuff liike event transcripts. Obviously most characters are left to imagination by the player, but there are some NPCs that do have character descriptions like Doren, Whitney and Leighton, just to name a couple.

Now for the FAQ:
I have two things I want to do for this. I want to make a condensed version, basically a "TL;DR" version. Kinda like the one we had before. Basic questions like how to date Robin, how to get Stockholm Syndrome, how to earn money, et cetera. I'll only include the ones marked as (FA) in the Mega-FAQ. If a question is not marked as that, it won't go to the Condensed/Spoiler-free FAQ.

Another thing I wanted to do is create a community FAQ. I brought it up to Vrel and he said it was a great idea. To sum things up, it'll stamp out the community FAQ questions, like "is futa planned", "when is pregnancy happening", "is X going to be added," "what fetishes are rejected", you get the idea.
 
Last edited:
Oct 6, 2019
405
887
I was typing this just as a quick reply but it got really long and complicated, so I'm organizing it. These are just my thoughts/theories on the current story and what I think is coming in the future. Worth noting that I haven't done all of the content and the wiki isn't entirely comprehensive, so there's some gaps here and some clues I'm not taking into consideration, particularly anything from the dungeon that Bailey sends you to or the things that doctor harper does with you, because I haven't played either of those things.

The old town

The history teacher, Winter, talks a lot about how the town is built on an old fortress, and that there's secret passages connecting everything. We find this and make use of it as the player, too. Particularly, the sewer is filled with relics of the old town and seemingly even whatever was before the old town.

The old town seems to have been wealthy and important people that had all kinds of magical sex voodoo shit. We find an old horn in the sewers that's on an altar surrounded by a pit. When you give it to Winter (this is just from memory, the quote isn't repeatable and it's not on the wiki) they say it was an actual horn from an animal turned into an instrument, but that's not what they would have done with it. Interacting with the horn makes your arousal go way up, and I think even just being near it does the same.

You also find some other remnants of people who used to live in the town, most of which indicate that they were rich and important. There's a fancy candlestick, a fancy watch, rich people shit. There's also a 'cucumber statue', likely a dildo, but notably Winter seems unimpressed by it, like it's poor quality. Not something rich, important, sex crazed people would have.

Most importantly, you find a 'rough crystal' paired with a canister of pepper spray. The crystal isn't described by color and it has no effect on you, it says it's just washed up on the shore where you find it. I'll talk about the crystal more in a different section. It's also worth noting that the pepper spray is described as being the same as what you have, except it has a microchip on the bottom of it.

---------------------------

The other part of the old town is the forest/lake. This area seems more ancient, not like it was inhabited by the rich people, but by whoever was before them. You can find arrowheads, ancient daggers, and (according to the wiki, haven't seen it myself) a translucent green stone on the floor of the forest.

In the lake you find the ancient ruins underwater, which is filled with glowing purple lichen. When you search the pots, there's also a chance of them being filled with purple dust that increases your arousal when you touch it, similar to other lichens we find. You can also find various pieces of jewelery, but as far as I remember, none of the man-made things in the forest make you horny, only the natural things.

The corporations

When you sell the rough crystal you find in the sewers to Winter, they tell you that they don't know what it is, but a corporation who seemed to know what it was showed up and bought it.

When you get into the compound on Elk street, you can break into various buildings there.
The first building has storage tanks around it. When you go inside, there's a pink crystal surrounded by a pool of pink liquid. There's also a chance of tentacles coming out of the liquid and attacking you
The second building has smoke stacks. The inside is filled with a dense, sweet smelling smoke that gives you a hallucinogenic affect. In the center you find a purple crystal, which also gives you a hallucinogenic affect when you touch it.
The third building has a laptop and a canister of pepper spray, again, described as being the same as yours but with a microchip on it.

When you're working at the docks, you can find a shipping crate with a similar sweet smelling, hallucinogenic smoke coming out of it, one that you're instructed to ignore.
You're also told to ignore a crate that contains a human trafficking victim that's being shipped into the town and doesn't seem to speak english.

The crystals

The crystals obviously contain some form of power that the corporations are interested in. The (probably) first one you find is in the sewers, along with all of the discarded, but definitely not trash, things from the old town. It isn't described by color and it has no affect on you, so it seems like it's 'empty'

The other two have strong, obvious effects. One being purple and hallucinogenic, very similar to the glowing purple lichen in the lake ruins.
The other is pink and tied to the pool of tentacles, and there's a pink lichen at the temple for the science fair. The lichen doesn't have any tentacles, but you are threatened with rape when you collect it, similar to when you collect the pink crystal.

There's also a white lichen, where you meet Avery and get harassed by a cop, and a violet lichen in the drains, but I don't remember the effect it had.

So there's two logical reasons that one would be empty. Either the power in it has been used up, or it hasn't been filled with a power yet. Considering the immediate interest the corporations have in buying it, I would assume it's the latter and they want to fill it up with something for themselves. Maybe avoid letting them get their hands on this crystal in future updates when it becomes relevant.

The darkness

The affects of the town seem to be stronger in the dark. I would just pass this off as a trope, but there's a couple things that make me think it's significant.
Everyone in town gets more aggressive at night. This can easily be explained by it being easier to attack people at night and get away with it.

There's one place in town that's described as being very dark, though. "The sewers are very dark, encounters aren't affected by allure." Encounters not being affected by allure because of how dark it is makes it sound like it's too dark for anything to see what you actually look like.
Coincidentally, the craziest person we know lives in the darkest place we know. Morgan has been down here for a long time and is essentially insane with rape energy.
An interesting thing about Morgan is how we know their name, they wear a uniform with a name tag on it. To me that indicates that they were still doing work when they lost their mind. Now what do we know about a place of work that has a heavy interest in mind altering affects and places like the sewers, that are filled with old town artifacts and crystals? I think Morgan worked for the corporation that bought the crystal from Winter.

Morgan was most likely sent down into the sewers to search for the crystals that you find down there. But, the sewers are a dangerous place, and it's easy to have your control meter drop to 0 down there. Unfortunately for Morgan, though, there's no extortionists or doctors to rescue them when they start to lose it, so they were left in the darkness to go insane. Morgan also suffers from the strongest hallucinations of anyone else, describing rats and other culinary horrors as "crumpets and tea," and mistaking the player for their own child.
The player also suffers from hallucinations when they start to lose control.

But again, being insane in a dark place doesn't necessarily mean the darkness is the cause, especially with the other shit going on down there. The main reason I think darkness is a factor is the dark pendant we can buy in the forest shop. It has an effect on it called "Profane - Absorbs all light"

The forest shop

When you first visit the forest shop, Gwylan tells you that not even they know what's in stock, because the stock only shows itself to people it wants to be bought by (if my memory is correct, this line isn't repeatable or on the wiki). Gwylan is also depicted as kind of magical, being able to obtain these seemingly magical items that nobody else knows about. They also briefly mention but try to hide that it's their grandmother's shop, but I don't know the significance of that.

I think the forest shop is actually the least magical thing in the town, though. I think the items in the shop are things that the corporation wouldn't want you to have, so your hallucinations prevent you from seeing what they don't want you to. At least until you do something that 'breaks the spell' over that blockage in your mind and lets you see the things for what they are.

I don't know how much Gwylan is aware of, but I suspect the grandmother knows what's going on

The Orphanage

The orphans are different than the rest of the town. They're by far the least crazed group of people we meet, and the orphanage is nearly a safe haven from the dangers of the town, and I think that's deliberate.

I think Bailey is keeping us from suffering the effects that the town is having on everyone else. Not out of the kindness of their heart, but because that's what the corporation wants. We know Bailey will sell you into slavery if you don't cooperate, a concept we're familiar with from our above-the-law shipping container friends at the corporation.

I don't know the motivation behind it, though. The orphans could just be rape fodder for the rest of the town, like rabbits for dogs to hunt. It could also be an experiment to see how an unaffected group interacts with an affected group.

Another important thing about Bailey is that they won't rape you (in the content that I've seen). They'll be the shit out of you and sell your body to rapists, but they won't do it themselves. Every encounter in the game begins with "The plump ____ exposes their _____" but not encounters with Bailey. Bailey is also the only character in the game that loses encounters by orgasming. Everyone else defeats the player by orgasming, but if Bailey cums, the player wins.

I think Bailey is almost or entirely unaffected by what's going on in the town, which is likely related to being able to keep the orphans more or less unaffected.

Bailey does have one fear, which is the attic/loft in the orphanage. They're crippled with fear at the thought of going in there, and tells you to stay out. When we go in there, though, there's nothing. Just a bunch of empty rooms and dust. Discovering this fear allows you to see the dark pendant in the forest shop.

I think there is something in there, something our hallucinations prevent us from seeing, but Bailey sees it.

Kylar

Kylar is weird. We know Kylar is weird. Kylar is almost Morgan level crazy, but in a different way. Kylar doesn't want sex, Kylar wants you. Again, Kylar is absolutely batshit nuts, but in a violent and love-fueled way, rather than lust-fueled rape. Another thing that makes Kylar stand out is that they almost seem to have super powers, always knowing where the player is and being able to be anywhere the player is without being seen.

Kylar also isn't an orphan and doesn't live in the orphanage, they have parents. They also keep a really strict schedule, saying things like "I have to go, they're waiting for me" after looking at their watch. "They" could be referring to their parents, or it could be someone else.

I think Kylar's parents work for the corporation, and their relationship with Kylar is probably dictated by the corporation, very similar to Morgan and their kid. I think Kylar's parents keep them on that strict sch
 
Oct 6, 2019
405
887
How would those long-term residents who are seemingly unaffected by the sex madness--Doren, the teenager that you pick up at the bar, Charlie, Daryl, etc.--fit into that theory?
 

Fangii

Newbie
Aug 19, 2019
72
233
New update is out.


"This update includes different skin tones for the player character, visual representation for tanning, Whitney scenes at school, and gives the missionary sprite clothes. It also adds gloryholes to the school toilets, and adds an amusement arcade to Starfish Street. Kylar can be found there on rainy days."
 

Ryproar

Member
Nov 29, 2017
162
280
The new version also has no options menu. It only opens the save folder and that is it. Is that supposed to happen? No cheats anymore?
Edit: Never mind found them. I have not played in a long time. My bad.
 

Wallet

New Member
Feb 20, 2018
8
5
Hey, would it be possible to get more bondage scenes in the game? Like the pillory?

Just a few ideas:
1.1. At the brothel, if you miss performances multiple times, Briar locks/ties the character up for a time letting the crowd do whatever.
1.2. Just have a pillory/hole in the wall that if a player is promiscuous enough to be put in, they can for a set amount of time to earn money.
2.1. S&M house. Instead of the guy being there, have some of the S&M stuff laying around that the character doesnt know what they do (if awareness isn't high enough). The character then starts playing around with them and gets trapped. Having to either wait for the home owners to come home or brave the outside in a precarious situation.
2.2. If awareness is high enough, the opition to leave them be and just steal stuff, or if promiscuous is high enough, use the gear and either get accidently trapped or willingly wait for the home owners.
 

Midge

Well-Known Member
Nov 21, 2019
1,220
680
has anyone else had trouble finding arrowheads it this version(0.2.6.1)? i've walked through the early forest several times and have found every other artifact (gem, knife stuff in the lake/underground) idk
 

LTD

Member
Jul 30, 2017
153
153
Hey, would it be possible to get more bondage scenes in the game? Like the pillory?

Just a few ideas:
1.1. At the brothel, if you miss performances multiple times, Briar locks/ties the character up for a time letting the crowd do whatever.
1.2. Just have a pillory/hole in the wall that if a player is promiscuous enough to be put in, they can for a set amount of time to earn money.
2.1. S&M house. Instead of the guy being there, have some of the S&M stuff laying around that the character doesnt know what they do (if awareness isn't high enough). The character then starts playing around with them and gets trapped. Having to either wait for the home owners to come home or brave the outside in a precarious situation.
2.2. If awareness is high enough, the opition to leave them be and just steal stuff, or if promiscuous is high enough, use the gear and either get accidently trapped or willingly wait for the home owners.
I would love to see more BDSM elements in the game, so I second this.

I do, however, imagine it's another whole thing. A lot of the basics restraint wise are already there, and pain, but I can see the interactions of the various accessories and toys being a big deal to implement. It'd be great to see all kinds of sex toys and bondage gear eventually, though.
 

Khovel

New Member
May 17, 2018
9
2
It's very enjoyable but there are a few things that i would feel are some nice QOL that could make it more enjoyable.

The lessons in school : Rather than 3 times per lesson being asked what to do, you get 4 base options, each one takes the full 55 minutes of class time, and the chance of events still happens as normal if any occur. Also, if you are in school, unless you are getting an event from going to class, it should take you to the class by default depending on the option you pick for class. The options i think would work decently like so :

1) Study : ++ Stress, +++ ( Subject ), + Status

2) Socialize: + ( Subject ), +++ Status, --- Stress

3) Slack : --- Stress, - Trauma

4) Skip : -- ( Subject ), + Delinquency, ( This puts you in school hallway letting you do what you want for the 55 minutes class would have been )

For the Swimming class: I feel the options should be a bit more dynamic based on what you are wearing/perceived as by everyone else.

1) Go to <PC's perceived gender> changing room. ( If wearing boy uniform, you go to the boy's room, and vice versa )

2) Go to <PC's opposite perceived gender> changing room. + Deliquency ( make it know this will happen )

3) Wait for changing rooms to empty then enter <PC's opposite perceived gender> changing room

As for the Combat/Rape/Consensual events, while i like the ability to choose what each limb/orifice can do independently, there should be shortcut options that fit for quicker progression. ( manual/auto toggle, Manual does what it does now, Auto is as follows )

1) Fight/Struggle ( Fight if limbs are free, Struggle if 2 or more limbs are restrained

2) Resist/Endure ( Resist would cause you to try and pull away, scream, or otherwise all the resistive, non-violent options )

3) Submit ( Let them do what they want until they finish. Their arousal or pain inflicting goal is accelerated )

4) Escape ( If your arms/legs aren't being held or bound, you have a chance to run, Consumes a Pepper spray if available for 100% escape chance )** I feel this escape option should be available for the normal as well.

As for travel, I would like to see the bus option being the first travel option following the places you can enter or do on the current street you're on. ( if on home street, it would be option 3 following the knock on doors option )

In the forest, would like a sort of fast travel perk that isn't associated with history. If you live in the cabin or wolf cave long enough, it stands to reason you should know how to get there easier.

For anything around the Exhibition stat. Make each tier be reflected in the character portrait respectively ( if full Exhibitionist, you shouldn't be covering anything when nude or in lewd clothing.

Have a way to collect mushrooms/wolfshrooms/food in general to take with you to eat later, rather than a consume immediately.

For outfits, It'd be nice if it told you what was missing from the outfit set. ( and a way to keep certain outfits in certain places. Would be nice to not "forget" your school swimsuit because you lost it swimming at the lake, or to keep a spare uniform at school once you can afford one ) And to balance it nice, you only get 2 outfits at the start of the game, Pajamas ( why it's Pyjamas idk... ) and School outfit. You're an 18 year old orphan, doesn't make sense to have an everyday outfit right away.

Also, when making a worn set into an outfit, hide the individual pieces and make it as though they are all a 1 piece outfit.

Would also be nice if the missing items from your outfits could be listed in the clothing shop as a quick rebuy if you don't know what got stolen or destroyed. or don't want to do the auto rebuy.

Tailor should be able top repair under outfits for both sections. I've had a swimsuit where the bottom was torn off, either by event of selling underwear or otherwise, and the tailor only repairs the top half.
 

dalzomo

Active Member
Aug 7, 2016
928
771
So I just explored the old sewers a bunch and spent some time with the sewer dweller before escaping and looting (and mapping) the tunnels. I don't know the full story yet, but I got a little thrill when the thought occurred to me that the MC might actually be Charl(es/ene) and not remember Morgan because they were too young when whatever tragedy befell their family caused them to enter Bailey's orphanage.
 

Midge

Well-Known Member
Nov 21, 2019
1,220
680
Items: I think some kind of Item system would be a good way to add some QOL into the game and be something to spend your money on. So here are some of my thoughts, feel free to add your own or discuss what you'ld like to see.
Hiking clothes - I know it's just more clothing but every time i go into the forest i expect my clothes to just disintergrate after 5 or 6 steps so some hardier clothes would be good.
A Compass - it could be used to help you move faster through the forest maybe 2/1 click or something.
Brass Knuckles - Now i wouldn't want many weapons in the game that you can get (no knives or guns) but some small things might be ok. I was thinking they might be a buff to your punching attack but be a crime to use and be contraband (i have an idea for contraband that have a chance to be taken by the cops in spot searches).
An umbrella (or rain coat) - for keeping dry (minior side note: i get drenched when Avery takes me to dinner. Is the resturant open aired. boo).
A metal detector - used in the forest to help find arrowheads and daggers and stuff. You could also use it at the beach to find loose change and junk to sell maybe.
A skate board/bike - A way to get around town quicker that can break and have to be repaired with events that can happen (the bus system is very good this could be just another way you choose to get around). Maybe the other orphans get jealious of your new bike maybe.
Sex toys - These could help in combat (not to whack someone with but to whack someone off) or be tied to exhibitionist/promiscuity events. Maybe some BDSM stuff too.
Vending machines - you've got the cafe but a VM at school, outside the hospital or the pub might be a good spots for a VM that gives 1 use "health" items.
The many Books, Potions or other items that increse your skills or stats you can use at home. You have pills already you can take, this is just the next step.
Anyway tell me thoughts about what you'ld like to see or whatever remembering these are just SUGGESTIONS and IDEAS not criticisms.
 
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DD2

Member
Feb 10, 2019
310
265
...actually i had made "Hiking clothes" i buy a turtle neck , jeans, leotard and set them up to 300 HP over they base endurance. (had to cheat on that but is not as bad of a cheat considering the forest is a cloth grinder) oh yeah! I take off 300 quill the money I got so to not feel as bad for cheating, you know, as IF i actually buy expensive hiking cloth. yeah feel bad to cheat, can't help it. xD

Mi other guilty pleasure cheat is to as a BOY be robe of your penis virginity by a tentacle monster, its just dumb for me to think you lose your penis virginity just for being "fap" by a tentacle.
 
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dalzomo

Active Member
Aug 7, 2016
928
771
I've been playing the android version a bit lately. I have an old android device (Tab), so I'm not sure if this is due to it being out of date or what, but I can't save outfits. I get an error (I can copy/paste them if you can't duplicate it on your device, vrelnir), the name of the last outfit in the list is changed to what I named the outfit, but its contents aren't altered. I also got an error when I tried on a few clothes at the shop and tried to buy them all at once. It purchased the clothes though, so I don't know what "went wrong." Oh and all of my clothes that aren't only one color (so for instance school shoes are black because they only come in black), and my hair (and probably my eyes - I haven't really looked closely) on the paper doll on the left are red no matter what I choose nor how they're described in text. They start off the right color with a new game, but quickly revert to red. They're correctly colored on the combat sprites though.

OH, I just thought of something. Are full moons supposed to be a scary red or is that just another quirk on my device? Because I just had a "blood moon" that jacked my allure all the way to "ravaged" when it's usually only "lewd" early at night and I was like "wtf is this shit?!" when it appeared, but it was only described as a full moon when I checked my allure effects in the mirror.

A couple of anomalies:

when breaking into homes on Danube street, when a cat jumps me, I get the option to move my mouth to someone's chest. Is that the owner's chest (who is watching from the couch and was not mentioned until combat) or the cat's? I don't recall getting that option with animals before, but I rarely encounter cats.

I've also occasionally had actions I was trying before I started orgasming during combat keep going, mostly trying to steal I think.

I thought there was a bug with Leighton's second science class "inspection" but I figured out it's because I was going commando cross-dressed in the short school skirt so everyone knew I was a boy. I reloaded, put on a thong, and was forced to flee the class. I guess my exhibition isn't high enough despite being at 3 even though I was able to submit to inspection when I wore boys clothes for the first one?

A couple of questions/suggestions:

Have you considered making high arousal betray cross-dressing boys via their erection tenting if they don't wear lower underclothes? Or even girls with high arousal getting too wet and starting to leak down their legs if they're commando? Does high arousal have an effect on allure? Maybe it should, to account for visible boners/nipples/wetness/flushed cheeks/steamy breath trope/etc? ^_^

Naturally, a common trope in hentai is that raping someone to orgasm makes them enjoy whoever or whatever it was doing the raping more. Have you considered orgasms raising deviancy/promiscuity? Or if you don't like the idea of forcing that on a player, maybe making submissive actions during combat raise deviancy/promiscuity a tiny bit; like 1 point or 0.1 point per round they take a submissive action, or however you calculate it and feel is balanced. That would make it a choice on the player's part to go along with it, even when attacked, and I feel like it would make other actions (like neutral and bratty ones) more important for me if I'm trying to stay pure instead of submitting to speed the sex up like I've been doing. I was just thinking that, unless I intentionally get caught by the wolves and grind deviancy at their den, it just doesn't come up often enough playing in the city. Are dogs supposed to sometimes attack me when they lead me into alleys? Because not one has done so. It's always only ever been wallets and then a happy woof and leave. I thought for sure choosing to please the dog that confronts you when you're hiding while exposed would raise deviancy since it was "consensual", but that doesn't appear to have done so either. The only actions I've seen in the city that raise deviancy when it's at 0 are teasing dogs on Domus street, but maybe I'm missing something. I have seen jellyfish in the ocean raise it, but I don't do a lot of swimming there so maybe I need to do that.

I have to admit I haven't figured out all the systems yet so maybe you already do some of those above. Do promiscuity-unlocked actions during sex raise promiscuity (and do deviancy actions raise deviancy) when they're used or do they only boost control? If they don't already, maybe make them do so if they meet the same requirements to boost control? I feel like along the same lines, the option to displace your own clothes during sex doesn't appear to be gated by exhibition nor give the same control thrill when performed. I guess I just feel like any action on my part to pleasure my attacker should corrupt me a bit more, and maybe you already do that in the form of awareness or purity but I haven't sussed everything out yet. ^_^

Can we get a link at the top of the page during combat to go to the bottom of the page instead of having to scroll? On PC it's just a page-down away but on a tablet, during rounds when I don't plan to change anything (like when disabled by pain or orgasm), that scroll is slow and gets tedious.

Thanks vrelnir, and I know I had more ideas but I can't remember them all right now. I'm enjoying exploring and discovering your story on my own so I haven't read the wiki or any guides.
 
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