Midge
Well-Known Member
- Nov 21, 2019
- 1,220
- 680
In my examples i show that it has somewhat already been added in at least a limited way if not just to events. Should more be added? For varieties sake i hope so.I think the issue isn't whether or not it can be included, it's whether or not it should be included.
For another, much of the game is built on the idea that the MC is barely scraping by, and is forced to go to greater and greater lengths to merely remain sane, let alone pay off Bailey. Giving the MC too much control might ruin that premise.
Or maybe it could work, if Vrelnir's smart about it.
For me combat goes either one of two ways in a 1 on 1 encounter, either i deck them in 3 rounds or i get them off in 5 or less. But usually it's just pick an option for a part then spam the "next" button untill i win the way i choose. Having a "defiant" option instead of just "hit" makes more sense from a Roleplaying perspective. And we do get some already like "being able to tell someone you don't want it in hole x" or "degrading them for their looks" both dominant actions that give rewards if done correctly. So we already do have options it's weather we should have MORE of that type(non violent).
Also that "the MC is barely scraping by" might be true at the start but gets thrown out the window pretty quickly after the first month or so once you get access to artifacts that pay $2000 and jobs that pay $200-$400 per hour. So i see it as just another way players can add to the experiance of how THEY want their RP to go.
Definitely is a strong word. Also "maybe" is neither yes or no. And as this kind of Dom stuff has already been added in many events. I wouldn't say Vrel is "inclined" one way or the other, I'd have to ask them for a straight answer on the subject for their current opinion.As someone who has followed this game's development for quite some time now, I think it is safe to say that Vrelnir is definitely not inclined to include domineering actions in the encounters. He has commented time and time again on his blog that "maybe" in the future there could be something akin to it, but his main vision is for a submissive game and I 100% respect that... it is his creation after all.
And on that note agreeing with your fist paragraph, it never fails to amuse me that on every single thread of games that are focused on a certain niche (in this case submission), there is always people requesting that the dev should add "vanilla" stuff that you can easily find elsewhere in other games. They request stuff to be added that clearly goes opposite the intended focus of the game, which would dillute the experience as it would make the dev waste time on features that they didn't initially intend to make...
Is it that hard to understand and respect the artistic vision of a game creator? That if you want your vanilla shit you can simply go find it elsewhere in the millions of renpy and rpgm games?
And there have been some great things added that i doubt were apart of Vrels intended focus some of which were straight up contributed by others and others are bits of ideas taken from other peeps posts, and peeps don't want it in other games they want it in THIS game which is one of the reasons peeps play this one as it is a more "complete game" with alot to offer everyone, but if you can tell me what the undilluted experience is supposed to be then i'd be greatfull. And of course what the opposite of that would be.
Is it that hard to understand and respect the artistic vision of a game creator? No.
Should that stop me from offering constructive crittisims and offer suggestions that "i" feel would improve apon it regardless of if gets used by the Devs? You decide! You specificaly.