PurityGuy
Newbie
- Apr 12, 2020
- 31
- 94
The game's difficulty curve mainly revolves around three things:You know, you need to upgrade the stats. You're nothing but a small student at start, you need to be smart. The game doesn't have an enemy level up, their power remains the same, it's you who levels up. That's why the game seems tough at start.
Yes, but the issue is that some do provide some points or even discussion to the table. My only complain is people who spam for content without even bothering to read the thread or to think of reasons why "x content" wasn't applied yet.
(1.): Bailey. Self-explanatory, but currently too easy to avoid or beat up once certain mechanics are understood by the player.
(2.): Beauty. It's always increasing over time, unless the player has very high Trauma, at which point it starts to decay. This is probably the most balanced difficulty curve in the game, it's gradual and very fair, and even slacks back for players having a hard time.
(3.): Fame. There is currently no way to get rid of fame, only prevent it from happening to begin with.
Both Beauty and Fame increase encounter rate and danger, so the game's difficulty becomes more about being swarmed and taken on what much of the community has dubbed the "Trauma Train".
There's currently a bit of a joke in the community, which states that every time someone asks for pregnancy, Vrel delays another update.