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Sleepy_Head

Member
Jan 1, 2020
260
182
Stockholm Syndrome: Fayne.

I liked this side story, although it was annoying that you could only do 2 endings per week (or less when stupid Kylar kidnaps your PC at the worst possible timing).

Using all those relics founds in the maze in that mini story was also fun in its own way. That bucket still had a tentacle army lol.

For some reason I thought for a moment that Nora and the gaoler are Gwylan's ancestors, even though I know I am completely wrong.
 

Kingdom1999

Newbie
Dec 14, 2023
27
23
Is there a way to start the game as a Fox girl/any other animal without cheating? I'd like to play as one and I dont really wanna engage that much in bestiality stuff.
 

Axvz

Member
Mar 25, 2021
120
175
Is there a way to start the game as a Fox girl/any other animal without cheating? I'd like to play as one and I dont really wanna engage that much in bestiality stuff.
It is as previous user said BUT..
You can turn all animals into monsterpeople permanently in game settings, so this will become non-bestiality.
 

Amhran

Member
Mar 22, 2022
212
517
Doesn't DoLP have an option to start the game with a transformation? I haven't played it, but I thought I remembered someone mentioning that once upon a time.
 
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tanukk1

Newbie
Nov 1, 2024
55
105
Yes, you can start with a transformation and other things. They're earned by unlocking feats in the game, or just importing a save file of some else who did it.
 

Amhran

Member
Mar 22, 2022
212
517
I was wondering why it seemed like my game was completely devoid of random women, and it turns out that it's because I set my "Generic NPCs Attracted to Women" setting to 90% male, 10% women. When you do this and play as a girl, women just...stop appearing in seemingly most any kind of situation. Like, if you start going around and knocking on random people's doors, it's going to be almost all men, despite the fact that this makes no real world sense at all. Mechanically, I suppose it's because the game generates all of these generic NPCs as being possible attackers, so their generation necessarily has to be affected by your settings, but I don't know, it's not really what I had in mind when I was changing those settings.

In an ideal world, I think the game would know ahead of time which NPCs it's generating will attack the player and which ones won't, so the game can be a little more free to balance the types of people that appear regardless of your settings. Or maybe it could just use your settings as weights that get progressively enforced more and more as your attraction and likelihood of being assaulted goes up (i.e. if you've changed your settings to "only males should attack a female player", then the game can generate a lot more harmless female characters when your attraction and likelihood of being assaulted in any given situation is low...but if you have a very high attraction, then it would force more male characters to be generated - something like that, anyways). My female character should generally be able to feel at least a little bit safer when around other random girls and women (particularly if I'm changing my settings to specifically make female-to-female attraction a relatively low percentage), but you can't really effectuate this at all, the game just prevents them from appearing entirely instead, and on the rare occasion that they do appear, they behave exactly the same as the random males, so you might as well just forget about the setting anyways.
 
Last edited:
4.50 star(s) 206 Votes