Comparing a tiny single primary dev partially communally developed text porn game to a company that measures its budgets in the millions is really silly and people really need to stop doing that. Besides there are a lot of problems with community driven QA the biggest one being that none of the community knows how to properly do it or document it. Most of the time when a game is released half finished its not the dev teams fault anyway but the bean counters riding the desks above them that mandate a game MUST release on a specific date. It also just incentivizes AAA companies to release games with even more bugs and even more half finished because its "just a beta" and it will "just get better" and "we will totally support this if its not a major hit for longer than a month." Release a public test of a half finished game and it underperforms? Looks like its time to not bother finishing it! These kinds of systems only work for companies and people that actually care about what they make and who they make them for. EA doing it will just be another money printer they will abuse.
Noone is comparing Indie
developers to ultra rich
publishers here. Different khm system.
Just sayin' they (for example EA) work for profit, and many their games (sadly not only bad games) were released in sake of quick profit, unfinished, untested and some never've been patched/finished appropriately at all... but yeah, released in terms.
Totally reverse situation with "honest" indie developers without publisher "deciding" terms of releases/updates, something like "next month, nah sorry, Will be ready when ready".
Just sayin' some publishers are working smart and some "Biggest fishes" killed a lot of good (and probably profitable) projects cause of their inner politics and careless behavior, what makes fans a bit of... "Kylar in worst state"
At least that's what I think dependin' on information I know, and I'm referring mostly 'bout old projects, cause modern situation is like... "shit flows through the pipes"