Create and Fuck your AI Cum Slut –70% OFF
x

LandBeach

Member
Jun 3, 2019
361
327
198
if you havent read omegaverse in BL doujins, you're missing a lot, one of the latest fetish thing in omegaverse is giving birth through anal basically, so in omegaverse, inside of in a male anus it has a second hole inside in it which is has the same resemblance of a pussy, so in omegaverse you can make them pregnant for alpha males.
I hate omegaverse and the weird dog shit. Like okay, you guys have three classes of people; alpha, beta, omega where you're either a top(dominant), bottom(submissive), or switch. Then you add in some dog shit likeheat cycles and knots or whatever and it's all so dumb and tiring. It just makes me think the story has gross societies.
 
  • Haha
Reactions: atur
Jun 25, 2017
180
173
202
I've kept my complaining tame thank you very much; cuz I respect the effort that's being put into the game and the intents of the author.
I still maintain from before and during that it's a quicksand feature that'd have been better off not doing, but now we're in the third trimester so it's to late to abort it.

I hope the kid grows up hale and hearty...
 

ukthrowaway69

Newbie
Jun 17, 2020
64
142
124
There are several updates every day. A lot of typos and other minor stuff. But some commits make me wonder how close the update actually is.
The amount of work they put into this is really huge:
Code:
$ git diff master..dev --shortstat
2990 files changed, 236185 insertions(+), 176232 deletions(-)
I've only looked at the code via the HTML document in the download, from what I understand they basically used a framework to make the game but it's meant for those short "couple internet gifs here and there" stories rather than a massive rape-town simulator.

Between that and some red flags in the code (dodgy methods, inconsistent names/style), I'd imagine development itself is hard solely because they have to wrestle the code. I tried opening it once of the recommended framework/program (Sugarcube in Twine) and it basically shat the bed, so I imagine on the dev side that is an issue as well.

I reckon after they got that guy's pregnancy update, the best plan of action would be to refactor the code. The gameplay itself is pretty modular so if they made a solid foundation they would have an easier time updating new stuff (ofc this is from a perspective of the .html document, I'd imagine it's cleaner on proper software).
 
  • Thinking Face
Reactions: atur

ladguru

Active Member
Oct 18, 2018
968
812
288
I've only looked at the code via the HTML document in the download, from what I understand they basically used a framework to make the game but it's meant for those short "couple internet gifs here and there" stories rather than a massive rape-town simulator.

Between that and some red flags in the code (dodgy methods, inconsistent names/style), I'd imagine development itself is hard solely because they have to wrestle the code. I tried opening it once of the recommended framework/program (Sugarcube in Twine) and it basically shat the bed, so I imagine on the dev side that is an issue as well.

I reckon after they got that guy's pregnancy update, the best plan of action would be to refactor the code. The gameplay itself is pretty modular so if they made a solid foundation they would have an easier time updating new stuff (ofc this is from a perspective of the .html document, I'd imagine it's cleaner on proper software).
Afaik, the game started with Twine. (Essentially the game content is hidden in the HTML file and there is some JS-magic which transforms the hidden parts into visible parts turn by turn.)
But this got out of hand very soon.
At some point they switched to Tweego. It keeps the SugarCube engine with it's JS-magic. But the game content is spread over many twee-files like source code in a conventional programming language. Tweego is kind of a compiler which turns these twee-files into this huge HTML-file you see. No problem with soiled bed sheets here^^
But since it's HTML and JS at the end, there is no actual limit.
A lot of game mechanic has been moved to JS.
Idk if they call it "refactoring", but they do it all the time. The changes "under the hood" between 0.3.x and the upcoming 0.4 are huge.
Despite all the preggo stuff, the overall code quality has improved a lot. But the afterpain of all these changes will take some time to fix. (18 year? *cough* *cough*)
 
  • Heart
Reactions: ukthrowaway69
Oct 6, 2019
406
900
205
That's why they have games released as half-finished messes. They can have players PAY THEM to do the playtesting instead.
Exactly! They could call it "early release for premium members" and tell them that they can get a credit in the game if they can find a bug that needs to be fixed. Their fans would eat it up.
 
  • Like
Reactions: Zerorox

MRN64

Member
Apr 29, 2020
279
950
267
Comparing a tiny single primary dev partially communally developed text porn game to a company that measures its budgets in the millions is really silly and people really need to stop doing that. Besides there are a lot of problems with community driven QA the biggest one being that none of the community knows how to properly do it or document it. Most of the time when a game is released half finished its not the dev teams fault anyway but the bean counters riding the desks above them that mandate a game MUST release on a specific date. It also just incentivizes AAA companies to release games with even more bugs and even more half finished because its "just a beta" and it will "just get better" and "we will totally support this if its not a major hit for longer than a month." Release a public test of a half finished game and it underperforms? Looks like its time to not bother finishing it! These kinds of systems only work for companies and people that actually care about what they make and who they make them for. EA doing it will just be another money printer they will abuse.
 
Oct 6, 2019
406
900
205
Comparing a tiny single primary dev partially communally developed text porn game to a company that measures its budgets in the millions is really silly and people really need to stop doing that.
You need a drink.
EA doing it will just be another money printer they will abuse.
That's their whole business model anyway. Besides, any playtesting would improve the buggy trash that they release.

Ah, remember when EA was good and produced games like "Flashback: The Quest for Identity" and "Centurion: Defender of Rome?"
 
Mar 26, 2019
389
215
207
You need a drink.

That's their whole business model anyway. Besides, any playtesting would improve the buggy trash that they release.

Ah, remember when EA was good and produced games like "Flashback: The Quest for Identity" and "Centurion: Defender of Rome?"
"Remember when EA released good Games?"
You make me feel like an old man.
Thank God you can easily download most old games.
 
  • Like
Reactions: Anita Deek

ukthrowaway69

Newbie
Jun 17, 2020
64
142
124
Afaik, the game started with Twine. (Essentially the game content is hidden in the HTML file and there is some JS-magic which transforms the hidden parts into visible parts turn by turn.)
But this got out of hand very soon.
At some point they switched to Tweego. It keeps the SugarCube engine with it's JS-magic. But the game content is spread over many twee-files like source code in a conventional programming language. Tweego is kind of a compiler which turns these twee-files into this huge HTML-file you see. No problem with soiled bed sheets here^^
But since it's HTML and JS at the end, there is no actual limit.
A lot of game mechanic has been moved to JS.
Idk if they call it "refactoring", but they do it all the time. The changes "under the hood" between 0.3.x and the upcoming 0.4 are huge.
Despite all the preggo stuff, the overall code quality has improved a lot. But the afterpain of all these changes will take some time to fix. (18 year? *cough* *cough*)
Thank you for the reply, that was actually pretty insightful to know.

But fair enough though if they are going to migrate the legacy code from Sugarcube to HTML/JS that's it's own issues for development, can't wait to see the improvements code wise though.
 

ladguru

Active Member
Oct 18, 2018
968
812
288
Thank you for the reply, that was actually pretty insightful to know.

But fair enough though if they are going to migrate the legacy code from Sugarcube to HTML/JS that's it's own issues for development, can't wait to see the improvements code wise though.
No, I don't think they move away from SugarCube.
But they move the nasty parts of the game mechanic to JS functions and objects.
What SugarCube offers is very basic (so basic it's not even BASIC^^). Good for VNs with just a few choices, but a total PITA for something like DoL.
So now what looks like a dumb SugarCube variable might be a getter method of a JS object which hides the actual data and assures it does not get out sync with everything else.
This way they can not only keep the simplicity of the story-telling part of SugarCube, it gets even more simple and more powerful.

PS: Actually, Idk if it's more fun to play DoL or watching the game evolve... Meta-Porn?
 
  • Thinking Face
Reactions: kcj300
4.50 star(s) 224 Votes