It's not about mastering a skill in a week, and even if it was, the game clearly was designed around multiple playthroughs, so there shouldn't be a free-to-play MMO-esc grind philosophy slapped on.
there's 3 feats for playing the game for 50 days, you won't see blood moon or the first angel transform until you're 30 days in, halloween until 60, and christmas until 90, which is also the earliest you can normally achieve max beauty, and there's that one feat that requires playing 150 days on hard mode. that's the target time frame. it's skyrim-type multiple playthroughs. you're not supposed to have high skills in early game. 4 seduction attempts a day - you'll
become a stealth-archer max the skill in 50 days. that is, if your game plan even includes seduction, as you can get by without it just fine for vast majority of the content (at least in vanilla). and not skipping the school will max your grades in two months.
Even if it is two days, that only leaves you 5 days to resolve Bailey's situation,
i see you've got a dumb idea of trying to pay off early debt by using seduction skills. i probably already mentioned it, but it is a dumb idea. you wanna sell yourself for money - you need promiscuity instead, and it is much easier to raise. heck, you can just refuse to pay, submit to bailey, get sold that way (make sure to stay naked when getting out of bed) - and you'll unlock the option to prostitute without the required promiscuity in the attitudes.
not to mention the sheer amount of Fatigue that will stack up, because even though you barely putting a dent into skill training, the game treats almost every action in the game like you just ran a marathon.
earlier you said you couldn't raise your seduction past F after 10 hours of trying. now you're saying raising it eats fatigue. have you even tried? because it doesn't. you're probably talking about dancing? which does warn you that it costs extra fatigue. there is no difference between small time passes and long time passes when it comes to fatigue, unless you've missed the red text where it says that there is.
There first time I played DoL, I thought going to Detention was a plot point, because I didn't do anything that would be considered traditionally "bad". I've been through 3 small playthroughs now, and in EVERY one of them I always have to go to detention, because the Delinquency thing is never explained; maybe in one or two dialogs the teachers will say "go to do Detention", and the game will say "+ Delinquency", but that doesn't intrinsically link the two together as a gameplay mechanic. It eventually got the point where I just ignored it completely and snuck out the school through the back every day, because the entire Detention scenario itself is sickening and you have ZERO control over it.
what did you think the ominous red "+ Delinquency" meant? regardless, low-delinquency detention only takes 2 clicks and 10 minutes of in-game time. what you did is you probably skipped a ton of classes to grind for money before finally deciding that now's the time for school. and yeah, turns out if you do that - you're hit with the harshest detention scene daily, until you've attended half of the lessons you've skipped. probably not intended though, i've cobbled up a fix for it, will see what the cms say.
I did play the base game first shortly, but it's lacking a ton of character options and according to the descriptions on the mods is woefully more grindy, citing Dancing as being worthless in the base game.
always play vanilla first. big mods often introduce more complexity with their new stuff, and more parts where things can go wrong.
The library books have almost no impact on Rank A, sometimes literally giving you +0%. I did learn about school boosting clothes after posting, but I can't imagine having a +15% bonus to education or whatever having a huge impact on a +1% increase to begin with;
firstly, 0% means nothing because it doesn't show the fractions. and even small numbers are powerful when there's many of them. second, kid, you're young, and ignorantly dismiss the importance of 15%, but the bankers out there rake in big money from much smaller percentages. if you need to roll 8, and you rolled 7 - these 15% mean the difference between passing an exam and spending another week with lower skills, which you could have avoid if you didn't turn your nose from "number not big enough for big me".
I literally just made a new character, went through the obligatory rape tutorial, immediately went back into the house, and slept until the second day so I could attempt to test the Delinquency thing previously mentioned.
Then I left the house and took a bus to the school, only to be immediately raped on the bus, by just riding on it. That's wearing the default sundress (which isn't sexualized) with zero character option changes.
and i can literally read the code. with starting allure, taking the bus has 7% chance to get into a potentially bad situation. if you do, depending if you move or not, you'll have either 42% or 22% chance of escalation. congratulation on rolling a 2% chance event, you've been owned by the small numbers that you've been dismissing all this time. but at max allure your chances would be 20x higher. now do you see the difference?