This is what I've been saying for ages. The sex combat is based on a female receptive paperdoll and a male insertive opponent and the encounter simulations kinda make sense when played that way. Everything else is just decorations with comical effects at times: female assailants with strapons, penis fucked by asses and cumming multiple times like yea, that's how dicks behave, just stand erect passively like dildos with suction bases stuck to a wall.Ah what a shame but deep down I kinda had the feeling that his was the issue, otherwise we would have already got some of those features specially the NPC herms.
For this game to be a truly sandboxy experience encompassing all sex configurations, including those fantastic herms, the sex engine should include sex actions specific to male anatomy and physiology on the PCs part, as well as female-specific actions and behaviours on NPCs parts. Not to mention more assertive actions for the PC, regardless of whether they're submissive or bratty. Why don't they have any say on the pace of the encounter (edging doesn't really work, a single opponent sex is usually resolved in three, four turns - the longer sessions involve multiple participants, as if their individual arousals are combined into that of one creature, just with multiple appendages, like octopus tentacles), orifice swap, etc? I know the engine can be overdone to the point of becoming a boring list of available positions, partners, pieces of clothing, limbs and holes, as is the case with LT, where it doesn't really matter how you choose to fuck, it quickly becomes depressingly soulless and mechanical... but at the moment the sex in Degrees of Lewdity leaves a lot to be desired in this department. Text-based games have their hard limitations, I guess.