Neonwarrior
Newbie
- Dec 16, 2021
- 33
- 84
- 119
Yeah my #1 problem is just the presentation of the way the encounters usually go, not even that you get attacked but that you just... let it happen. I think the developer should rework the sprite graphics to require an additional stage before your character is forced onto their knees where you actually are standing. Perhaps you should only be on the floor when your character receives too much pain or pleasure? I just hate looking at my character "assume the position" when someone so much as walks up to them with a leering gesture.I honestly would prefer if they gave the same freedom LT gave us.
I still have on idea why they keep going for this struggle narrative since everything is too easy.
Heck, we can even REMOVE some characters via dismissal quests or fight back like framing folks.
You'd think that all the fame we get like combat will make them afraid but no, people are still the usual soulless and emotionless husks who want nothing more than to mess with us.
I think you're right about Lilith's Throne but LT has its own major problems and I still think DoL has the better gameplay in general just from gameplay loop of needing to find out how to make money, having a schedule, having this large map to navigate, having to go to school, having to manage your sanity, etc.
Only game I've played that makes this "struggle gameplay" appealing is probably Karryn's Prison, or maybe an era game or two if they had a proper English translation.
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