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Settum

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Jan 10, 2019
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is there story based progression in this game? i always start a game and after some forced sex from npc's i leave after a week or two(in game weeks)after getting bored. you need to play it more than two weeks to access more story and progression?
So... without much spoilers. There's a calendar and you should start in September, when school starts. The challenge/difficulty increases week by week since you need to earn money and early on there doesn't seem to be a great way to do it. You also have bullies at school and a friend/crush that lives next door. If you do badly at school, the teachers will punish you and ignore bullying towards you.
At the end of the week there's a test to see how good you are in school... end of month there's competitions (science and later, math). There's Halloween and Christmas events... and possibly more.
About story:
It depends on you. When you interact with named NPCs, the school, jobs, locations... the story progresses non linearly or rather, each place progresses in its own way. Was your character gang raped for two consecutive days when you thought walking near the docks in rain was a good idea? Well, they wake up in a hospital with severe mental trauma... the doctor there might just ask order you some psych sessions... will you ignore him? Well, doctors can force people into mental institutions when they are a danger to themselves. So, now you are in an asylum, and when you look out your small window, there's a field of tentacle monsters out there remind you of that night.
This is just one tiny example of stuff that could happen and "story" progression.
 

Raf-Raf

Conversation Conqueror
Dec 4, 2019
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is there story based progression in this game? i always start a game and after some forced sex from npc's i leave after a week or two(in game weeks)after getting bored. you need to play it more than two weeks to access more story and progression?
The story in sandbox games is one written by your own chara, what kind of things they do / experience.
The way you progress, etc etc etc.
Your journey towards a goal is a story itself.

There's no main quest or smth like that but named NPCs tend to have their own questlines so you're free to do 'em anytime should your progress with them be high enough.

Some stories are created by you winning and some by losing (soft bad ends and blackouts)
 

Waweri

Member
Nov 29, 2018
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It's about as in depth as HellMoo and other MUD's are; I don't want to say its the Skyrim of exhibition and non-con; but there is a lot there other then some of the generic in town events. Most of it unravels as your skills get higher and your awareness increases.
 
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Meh21

Member
Jun 10, 2017
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Any plans of expanding combat so PC's can self-defend better? It would be cool if fighting someone was not necessary just about getting her hands away from you, but also knocking them out cold. It's weird that even with max stats every combat situation is still about "someone is holding you, hurt them enough to give you a chance to escape".
 

Teyaru

New Member
Apr 18, 2022
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Any plans of expanding combat so PC's can self-defend better? It would be cool if fighting someone was not necessary just about getting her hands away from you, but also knocking them out cold. It's weird that even with max stats every combat situation is still about "someone is holding you, hurt them enough to give you a chance to escape".
Somewhere on blog Vrel confirmed, that they may add self defense classes in future updates.
I guess, this is it.
 

crash.7ds

Active Member
Nov 18, 2018
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Any plans of expanding combat so PC's can self-defend better? It would be cool if fighting someone was not necessary just about getting her hands away from you, but also knocking them out cold. It's weird that even with max stats every combat situation is still about "someone is holding you, hurt them enough to give you a chance to escape".
What's even weirder is how often this sort of thing gets asked even though it's been explained why more times than I could possibly count. I don't mean to sound like an ass, but the general premise is that you're not really supposed to be able to overpower your attackers. I know that's what some want, but that's one of the unique traits of this game is that the player is never top of the food chain. It's like playing a game about being a sub and asking for ways to be the dom instead. I don't doubt that Vrel ever implement more ways to improve how well you handle combat, but I wouldn't expect miracles.
 
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Viressa

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May 24, 2018
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What's even weirder is how often this sort of thing gets asked even though it's been explained why more times than I could possibly count. I don't mean to sound like an ass, but the general premise is that you're not really supposed to be able to overpower your attackers. I know that's what some want, but that's one of the unique traits of this game is that the player is never top of the food chain. It's like playing a game about being a sub and asking for ways to be the dom instead. I don't doubt that Vrel ever implement more ways to improve how well you handle combat, but I wouldn't expect miracles.
I think the reason this question gets asked so often is that this game *does* allow you to fight back and win against your rapists. There's a "sadism" trait and Feats for grinding it and everything. So the inability to be a proper top/predator yourself feels like a hole where missing content should be rather than an intentional omission.
 

madchef

Well-Known Member
Jan 10, 2020
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I think the reason this question gets asked so often is that this game *does* allow you to fight back and win against your rapists. There's a "sadism" trait and Feats for grinding it and everything. So the inability to be a proper top/predator yourself feels like a hole where missing content should be rather than an intentional omission.
if you look really close at the game's themes, it's plain to see the main trope is that of JK girl getting sexually molested by some otherworldly forces. Everything else is, more or less, an afterthought, including playing as a boy, I mean young man. To associate sexual sadism with fighting spirit and active resistance the way this game does is just silly. It's not the only game that does that, of course.
 

Tsugumi

Well-Known Member
Oct 16, 2018
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The problem going down this road is that people ask for a shift towards dom -> Vrelnir yields to a degree -> people ask for a further shift by using the previous shift as a reason. "You should do it again because you did it in the past" is simply nonsense. Textbook "give an inch and they will take a mile". A line has to be drawn somewhere.
 
Jun 25, 2017
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I don't want dom but I do want proper defiance and for that defiance to actually have narrative weight. For instance I went through Eden's questline fighting them off 1-2x a day for weeks until I'd built up enough affection to have it be consensual. Is this at all easy? No. Is it an option? Yes. Is it at all recognized in the narrative that you wooped that ass for two consecutive weeks before you grew on each other? No.
Defiance is almost always an option; the option to just be like "NO", but its usually not recognized in the narrative and often locks you out of content. I get the intended direction of the game and I've played through it as such, but my own preference is to get and play my best hand and its not acknowledged or rewarded.
 
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Jun 25, 2017
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OH yeah that's not why I came here. I've a save that I've been using for 7rl version now but I can't get certain content.

#1 I read on the wiki Jordan can speak to you about the wraith? I got the schism achievement but no dice.
#2 I can't seem to trigger Robin's cross dressing quest line. I got them the right costumes on Halloween and Christmas and tried alot to trigger the scenes from the wiki but it's just not happening.
#3 I finished the dancing mansion quest that paid $$$, and can't go back but I think there was a museum item there. Am I hit?
 
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ladguru

Active Member
Oct 18, 2018
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#3 I finished the dancing mansion quest that paid $$$, and can't go back but I think there was a museum item there. Am I hit?
If you got the mansion job as a quest from the temple then the mansion gets locked again once you've rescued the kid.
You have to unlock the mansion again via the normal dance job.
 
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crash.7ds

Active Member
Nov 18, 2018
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The problem going down this road is that people ask for a shift towards dom -> Vrelnir yields to a degree -> people ask for a further shift by using the previous shift as a reason. "You should do it again because you did it in the past" is simply nonsense. Textbook "give an inch and they will take a mile". A line has to be drawn somewhere.
Honestly, my favorite one is "If you give a moth a cookie, it will want a glass of milk."

I will admit though that what the game seems to intend is not as clearly demonstrated or unquestionably obvious. Even Darkest Dungeon and it's subsequent sequel both convey opening disclaimers about how the world of DD is about facing hard choices that WILL result at times in failure and loss...it's how you get back on the horse that matters despite what ever setbacks you are forced to endure and what you've learned in the end when it matters most. Besides an opening encounter you simply luck out in, DoL has no such message.

I don't know, I don't think I'm completely against adding more ways to combat wins from attackers, I'm just worried that will eventually lead to DoL loosing what I think is its most valuable trait. Maybe I'm looking too much into it, but DoL gives no hand and asks you to persevere anyways. I like that honestly and it's what sets it apart from most.
 

LandBeach

Member
Jun 3, 2019
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The problem going down this road is that people ask for a shift towards dom -> Vrelnir yields to a degree -> people ask for a further shift by using the previous shift as a reason. "You should do it again because you did it in the past" is simply nonsense. Textbook "give an inch and they will take a mile". A line has to be drawn somewhere.
The game is very much a sandbox sort of thing I feel.
 

Tsugumi

Well-Known Member
Oct 16, 2018
1,605
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I don't think I'm completely against adding more ways to combat wins from attackers, I'm just worried that will eventually lead to DoL losing what I think is its most valuable trait. Maybe I'm looking too much into it, but DoL gives no hand and asks you to persevere anyways. I like that honestly and it's what sets it apart from most.
Preaching to the choir. ;)
 
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