Drink Beer
Newbie
- Jan 1, 2019
- 26
- 29
Yeah I feel like they made content alot faster back in the 0.2-0.3 days. The whole openworld concept is extremely difficult to implement w/ how many different systems they want. Even if they don't abandon the game before reaching 0.9 (which by this rate will take until 2028-2030), each part of the openworld will maybe have like 3 quests and be extremely shallow.Funny thing is that it's been almost a year since I posted version 0.3.5 with cheats here. They've done almost nothing in that time (a year of fiddling with the NPC schedule system, you can't call it content...). 3 quests and a couple of NPCs - wow! Give us $100 for that! So I'm not sure I want to post a new version again. I don't think it's worth the money!!! There's a free version so with the headache of the number of state systems you can see what they've done anyway.
If i were lead dev I'd scrap the open world idea and go for a narrative-driven concept, where the player is always tied to a location (like the house in the prologue) and have to do things to progress. Opening up everything to the player is just too complex for a team like this