- Dec 13, 2017
- 240
- 82
I didn't see anything... other than the bug I mentionedbut..... you promised................
Lol to each his own! I love them.I mean... the art is stunning, but only tentacles is such a letdown.
there's no content in town as of this moment, pretty sure it warned you twice about it.this game needs guidance,I don't know if I should go to the village or stay at home, can someone help me?
Yeah, my mistake for not reading carefully too - it actually says you can't get back to the house. Though I noticed something else - you need like 40 int points to unlock the option for noticing the shovel in the first scene. How are you ever going to get that many points so early? What are the console commands for changing stats?pretty sure it warned you twice about it
there's 4 things to do within the graveyard area.Couldn't see anything in graveyard; few bugs and texture glitches scattered around; and there's nothing to do while you have the whole map available...
Sounds cool as a concept but as of right now there isn't much to do except wander around and hope you can do something. Even for a demo I'd say there could be some clothing to show off how you could dress up the character which you would later have to buy/get in quests/shops, or explain some interesting things you are planning to make players do, like you would need to turn on lights or use some sort of light source in basement which you can find in a box.
There's a shirt on one of the tombstones. So you can be dressed enough if you like.there's 4 things to do within the graveyard area.
1-dig site where you "spawned"
2-one tree has a ripped skirt
3-a rock has a nearly dead phone
4- car waiting outside of the graveyard with a weird guy, which is used to move onto the prologue.
And also a puddle you can drink water from. But I don't think that does anything other than having her bend overThere's a shirt on one of the tombstones. So you can be dressed enough if you like.
I'm gonna chime in and say it's not that simple on the procedural part. I've used it before. You end up with floating patches of grass on hillsides. Trees only 1/3rd of the way embedded in the dirt. Rocks that look like physics is being violated. There's cleanup work to be done for sure.You are usingYou must be registered to see the linkstextures and trees for you map (and you managed to make it look way uglier than it was as is by the way). As for "procedural population" part, unreal does that on one click of a button inside procedural foliage spawner volume settings, my dude
WASD - moveany got gameplay or keymap? i cant open doors