r69silly

Member
Nov 21, 2024
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Wow! So amazing game, *___*
but it's sad because there's only 3 days and no neverending gameplay. :'(

Are there more games like this?

PS I don't care about horror genre but there's so much content and so much interactive objects. It's amazing

PPS How long has the game been in development? One year or more? Just curious how fast developers make it. :')
 
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r69silly

Member
Nov 21, 2024
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I love the game. But there're some cons:

1) Only three days – I wish it had endless days! I even saw snow in-game, which means seasons could easily change here.

2) No combat system, sadly. But it’s not a big deal.

3) Would’ve loved to explore the town and take on different jobs there. And talking with more NPC.
 
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Raven_Fire_BI

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Jul 12, 2024
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PPS How long has the game been in development? A year or more? Just curious how fast developers make it. :')

I love the game. But there're some cons:

1) Only three days – I wish it had endless days! I even saw snow in-game, which means seasons could easily change here.
The game has been in development since 2022. And judging by the pace of development, we won't be able to play the normal version without time limits for a long time.
As the developers wrote: in the game, after the prologue, a transition to a sandbox mode is provided, where there will be no time limits. Even aging for the main character is provided.
 

theleon

Member
Apr 18, 2018
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I love the game. But there're some cons:

1) Only three days – I wish it had endless days! I even saw snow in-game, which means seasons could easily change here.

2) No combat system, sadly. But it’s not a big deal.

3) Would’ve loved to explore the town and take on different jobs there. And talking with more NPC.
It's still in active development, and it's taking quite some time (development of a game is not quick).

I believe in the end there will be either more days, or endless days.
There is no combat system planned.
Town exploration will be available, according to the roadmap, from v0.9
 
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Raven_Fire_BI

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Jul 12, 2024
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Almost three years? D:
And there's only three days. 7 days it's for seven years? Just kidding [FOOL ↑ ↑ ↑ ] :')
Perhaps your joke is not so far from the truth.
The developers tried to explain why the development was taking so long -
It is unknown what problems the developers may encounter and how long this will delay the development of the game.
Let's hope for the best)))
 

atf.cosmos

Newbie
May 19, 2019
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The devs having roadmap is the only soothing thing along with a somewhat working game at this point.

The test build is really alpha level build. I have a gripes with the way npc schedule system is implemented.
1. Why have them walk from place to place? You can't talk to them while they are walking & teleport would have been better if you don't allow dialogue.
2. Why do they shove you to get stuck? Best example is getting clothes out of closet while mom enters and gets you stuck between her, the closet & table/chair for multiple minutes of gameplay. We can't even phase through them while moving, why were they even added collision to begin with? Just because they doing a thing prevents character from doing something else.

I'll quote lord GabeN for what makes a game fun is "the degrees to which the game recognizes and responds to the player's choices and actions". Prohibiting that is not fun. I understand I can't realistically fix tv while dad is also trying to fix it, but "explain to me why that's interesting. Because in the real world I have to write up lists of stuff I have to go to the grocery store to buy, and I have never thought to myself that realism is fun. I go play games to have fun."
This is something the devs have mentioned they had trouble with as well and I suppose I can see the usefulness if you get to see a person go some-place at a time then you can track their schedule, but wait, that again can be solved by just having a marker to them or a map or a calendar on wall with schedule or anything else.

And from cheats menu, I can see how there's complexity. FX slider for literally every part of the body is a lot, but whatever works the best with their future vision and project manager says.

The quest for fixing TV that doesn't progress because I got the tube & had engineering from book i found and fixed it before talking to dad. Now he just asks "have you figured it out how to fix it" when i already have.
 
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Alphonsocat

Member
Apr 20, 2023
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any incest yet? which I assume is why most people here?

a save would be nice to see what animations are offered.
 

Hlamster

Newbie
Mar 4, 2024
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Okay, all these glitches with the NPC schedule were due to the fact that the game time was frozen from the very beginning.
But after the picnic (day three) time started running again, and these idiots started doing their business relatively normally. But with the launch of game time a new problem came - fucking stutters every 2-3 seconds. Not like tiny barely visible micro-stutters, but huge freezes for a second or so.
 

Drink Beer

Newbie
Jan 1, 2019
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I would be perfectly fine with the game keeping the current day-based gameplay and working on expanding those instead of going openworld-sandbox. I feel like the open world aspect is eating up too much development time and you could have a much more dev-tailored experience if each day had specific events and replay value tied to it

and with the NPC schedule, I feel like it would be cool to walk in on mom and dad fucking or dad getting a blowjob or something, then have a minigame based around that.
 
Mar 31, 2025
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I would be perfectly fine with the game keeping the current day-based gameplay and working on expanding those instead of going openworld-sandbox. I feel like the open world aspect is eating up too much development time and you could have a much more dev-tailored experience if each day had specific events and replay value tied to it

and with the NPC schedule, I feel like it would be cool to walk in on mom and dad fucking or dad getting a blowjob or something, then have a minigame based around that.
You mean like Silicon Lust?
Deluded represents a bigger cash opportunity. Problem is, it takes too long to develop.
 
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