TechnoParagon

Member
Mar 16, 2022
279
1,180
204
Better to be on the stable Unreal Engine 4 than Unreal Stutter 5 imo.
Yes, that's fair, and I agree. But what I was trying to highlight is that the game has been in development for about three years. If it takes another three years to finish, it'll feel dated by the time it's released. Anyway, that's the most minor of my points. In all honesty, as long as the game is released in a good/completed state, it can get away with being a bit dated.
 

rusketeer

New Member
Oct 16, 2022
5
3
88
lots of bugs in this

a lot of scenarios feel randomly cobbled together i.e. camping, movies
and if the day ends, you're kicked back home
without your prior inventory
and still going thru those quests
this usually makes your family invisible

the bugs are pretty damn bad. this isn't enjoyable.

I guess the hobo camp is an unfinished WIP because most things aren't loading properly.
 

Goldesel23

Formerly 'zainbogen33'
Jan 14, 2024
16
5
74
lots of bugs in this

a lot of scenarios feel randomly cobbled together i.e. camping, movies
and if the day ends, you're kicked back home
without your prior inventory
and still going thru those quests
this usually makes your family invisible

the bugs are pretty damn bad. this isn't enjoyable.

I guess the hobo camp is an unfinished WIP because most things aren't loading properly.
Okay, now say something positive....
 

strangestQuark

Formerly 'uninvited12345'
Jul 21, 2020
2
4
30
Well, I tried this game for the first time, and it’s a mixed bag. There’s definitely some good here. The scenes the game delivers are genuinely well done, and the overall vibe is solid. What little plot there is manages to be intriguing, which is more than I expected going in.


Unfortunately, the bad drags the experience down hard. The game is extremely janky. Why does the inventory arbitrarily lock out two rows? Who knows. Why does the game even have a weather system? All it does is tank performance and hurt visibility. It feels completely random and unnecessary. And the “prologue” is a flashback, so narratively speaking, random weather makes no sense. (Also, I am not convinced the dev knows what “prologue” even means.)


And speaking of unnecessary, the pseudo-survival mechanics are awful on a fundamental level. You can game over from hunger while in the comfort of your own home during a flashback. Again, narratively speaking, it makes no sense and is just extra nonsense for the player to deal with. But the real dealbreaker is the time system. Certain tasks arbitrarily fast-forward the clock, which practically guarantees you will not have enough time to explore what little content there is. That problem is made even worse by the abundance of “trap tasks”, pointless time-wasters that do nothing but burn the day for no good reason.


The time system should be scrapped or completely reworked. A simple solution would be a static clock with manual progression, morning → noon → afternoon → evening → night, so players actually control how their time is spent. This issue directly ties into why the camping mission is broken. After finding Stuart, there is literally no time left to explore the house at all. It is janky, frustrating, and entirely avoidable.


Finally, the dialogue system is a mixed success. I really like that the game lets you choose between acting foolish or competent, submissive or dominant. That part is genuinely fun, and it sometimes has a real impact on how things play out. However, the RPG-style stat requirements completely undermine it. Why are RPG elements even here? This is an adult game, and I do not want to grind stats just to make my character speak the way I want. It is unnecessary, restrictive, and does not mix at all with the already broken time system.


I do have high hopes for this game. But the longer it takes to reach a final build, the more awkward it becomes that it is still running on a pretty old version of Unreal Engine. Hopefully the devs cut the useless stuff and focus on the sex scenes and story content.
Completely agree with the above.
Unfortunately, too much dev time is spent on completely unnecessary things like the weather system, survival system or weird quests that bring zero enjoyment. Let's be honest, this is a sex game. It's not an immersive RPG with a large budget and hundreds of devs. The most impactful thing they can do and should do is to add as many sex scenes/situations/scenarios with as many variations as possible, ideally with a storytelling context that matches the sex scenes.

Some suggestions:
  • There is absolutely no need for swimming mechanics. This shouldn't have gotten any dev time.
  • The new sex scenes in the cinema are much too limited. Too little variety, too little choice.
  • It is completely unreasonable to have a quest to search for your missing clothes that ends up with you just finding the clothes. Every single quest should have either a sexual element or some sort of significant story element. For instance, if she is running around naked in a forest, it might have been interesting to meet an NPC while naked and then have branching story/sex elements from that.
  • Not a huge fan of the gloor system because it feels like it doesn't "matter". I.e. she can have extreme sexual encounters in those "dreams", but nothing actually happens to her real body. For instance, in the dream from the new/blue vial, even if she is a virgin in the real world, she can do anything in the "dream" as if she's a completely pervert who's had sex countless times. There is no defloration in the dream. It doesn't really make sense.
  • Speaking of defloration, it would be interesting to add defloration variety in every sexual encounter. For instance, in the blindfolded blackmailing scene, it would've been interesting to see either forced or willing defloration, forced or willing anal defloration, forced or willing oral, or the possibility to fight the blackmailer without being forced to do anything. Instead, there is mainly only slapping (with some limited variety if you disobey). Very disappointing. The blackmailer can see her do very nasty things with the marker on the roof, but then only slaps her ass while she's completely at his mercy (truly mindblowing). I know there might be something new in the next step of this quest, but that is my point. We should get variety every step of the way. That would make the game highly replayable. This should be the main focus of development. Not weird survival or job mechanics.
  • The game has been in development for years and yet there is no creampie, no vaginal defloration, no anal defloration etc. in the real world. Even the anal scene with Alan is very limited. I.e. he just pounds away, there is no actual defloration. I know the scene is only available if the Anal skill is high, but this again is an argument that there is very little variety. The cinema anal rape scene is also very limited and doesn't make any sense. I.e. she can be an anal virgin and that guy just pounds her with 0 resistance while having some limited dialogue. It's just not interesting.
  • Grinding for stats in any game is only interesting if the gameplay is interesting. There is nothing interesting about grinding stats in this game. Instead, dialogue choices should mostly be free with some exceptions based on previous choices. For instance, if she's a virgin then you have specific dialogue options available vs if she's not a virgin. Obviously, all sex scenes should take into account her sexual experience, this would add variety and replayability.
  • Cooking mechanics in a sexual game with very dark themes don't make any sense. I would remove all of these "extra" mechanics that are extremely boring and unnecessary.
 

SilverKela4

New Member
Aug 23, 2020
4
28
82
Completely agree with the above.
Unfortunately, too much dev time is spent on completely unnecessary things like the weather system, survival system or weird quests that bring zero enjoyment. Let's be honest, this is a sex game. It's not an immersive RPG with a large budget and hundreds of devs. The most impactful thing they can do and should do is to add as many sex scenes/situations/scenarios with as many variations as possible, ideally with a storytelling context that matches the sex scenes.

Some suggestions:
  • There is absolutely no need for swimming mechanics. This shouldn't have gotten any dev time.
  • The new sex scenes in the cinema are much too limited. Too little variety, too little choice.
  • It is completely unreasonable to have a quest to search for your missing clothes that ends up with you just finding the clothes. Every single quest should have either a sexual element or some sort of significant story element. For instance, if she is running around naked in a forest, it might have been interesting to meet an NPC while naked and then have branching story/sex elements from that.
  • Not a huge fan of the gloor system because it feels like it doesn't "matter". I.e. she can have extreme sexual encounters in those "dreams", but nothing actually happens to her real body. For instance, in the dream from the new/blue vial, even if she is a virgin in the real world, she can do anything in the "dream" as if she's a completely pervert who's had sex countless times. There is no defloration in the dream. It doesn't really make sense.
  • Speaking of defloration, it would be interesting to add defloration variety in every sexual encounter. For instance, in the blindfolded blackmailing scene, it would've been interesting to see either forced or willing defloration, forced or willing anal defloration, forced or willing oral, or the possibility to fight the blackmailer without being forced to do anything. Instead, there is mainly only slapping (with some limited variety if you disobey). Very disappointing. The blackmailer can see her do very nasty things with the marker on the roof, but then only slaps her ass while she's completely at his mercy (truly mindblowing). I know there might be something new in the next step of this quest, but that is my point. We should get variety every step of the way. That would make the game highly replayable. This should be the main focus of development. Not weird survival or job mechanics.
  • The game has been in development for years and yet there is no creampie, no vaginal defloration, no anal defloration etc. in the real world. Even the anal scene with Alan is very limited. I.e. he just pounds away, there is no actual defloration. I know the scene is only available if the Anal skill is high, but this again is an argument that there is very little variety. The cinema anal rape scene is also very limited and doesn't make any sense. I.e. she can be an anal virgin and that guy just pounds her with 0 resistance while having some limited dialogue. It's just not interesting.
  • Grinding for stats in any game is only interesting if the gameplay is interesting. There is nothing interesting about grinding stats in this game. Instead, dialogue choices should mostly be free with some exceptions based on previous choices. For instance, if she's a virgin then you have specific dialogue options available vs if she's not a virgin. Obviously, all sex scenes should take into account her sexual experience, this would add variety and replayability.
  • Cooking mechanics in a sexual game with very dark themes don't make any sense. I would remove all of these "extra" mechanics that are extremely boring and unnecessary.
I think for the developer, this game is an opportunity to "level up skills" with a nice financial bonus. That is why they are trying to implement as many different systems as possible. Perhaps I am wrong.
 

MOOn2k

Newbie
Jul 18, 2019
31
56
54
I always wonder why would anyone need to download and play a stealed copy of the game they don't like for free and then write everywhere about how they hate it and what developer should do to make them happy. Looks like a severe case of schizophrenia..
 

metalloween77

New Member
Nov 17, 2021
2
0
35
Hi! Glad you stumbled upon our game Deluded. Hope you enjoy it!

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Will this take over 10 years to reach 5.0 Beta Alpha test? I'm getting tired of this trend.
 

hligahudiaunf

Newbie
Feb 5, 2019
71
97
254
Will this take over 10 years to reach 5.0 Beta Alpha test? I'm getting tired of this trend.
That is because they focus on to many garbage things that ruin more then add sexiness to the game, like need to eat.
And they try to make whole town in the same time instead of finishing one part of it and continue with another, you can see placeholders for many locations with barely any functional content in them
 
3.80 star(s) 70 Votes