YohSL

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Sep 17, 2019
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Progress Log - 2025/09/21

Another week, an identical jump in progress - but I'm like 3/4 done with another one, so I was close to a slightly bigger bump haha

Nothing much to report aside from the progress seen in the log, I'm planning on finishing animation early/mid-week and jumping into Code+Art so it'll feel good to close the chapter on this section of development and get into the story stuff.

Stream tomorrow, 10AM PST, doodling Unlikely Pairings (two girls who usually wouldn't hang out doing... stuff.) Have a good week y'all, excited to finish up Animation this week!

- Breadman
View attachment 5271630
How much code do you really have left to do? The game runs pretty well for the most part. Other then mini games, I don't really see there being much to do.
 

Count Morado

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How much code do you really have left to do? The game runs pretty well for the most part. Other then mini games, I don't really see there being much to do.
He has to code the scenes that are new for the upcoming release v0.07.25. you don't just copy/paste images into the game and it automatically writes everything needed, including the coding that puts in the narrative and dialogue.
 
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BreadManGames

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what Morado said. Coding for active development covers adding in new scenes - dialogue, busts, sprite work, effects, quest log, map interactions, plugging in art and animations, all that stuff
 
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what Morado said. Coding for active development covers adding in new scenes - dialogue, busts, sprite work, effects, quest log, map interactions, plugging in art and animations, all that stuff
Do you plan on implementing Ai to assist you? Not in animation or art but perhaps in the coding aspect
 

BreadManGames

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Do you plan on implementing Ai to assist you? Not in animation or art but perhaps in the coding aspect
I do not plan to use genAI in any aspect of my development, and I trust Zakko to handle his work responsibly while he works on my previous stuff and when he takes over active coding work. With rpgm being as straightforward as it is I don't really see what benefit ai would have on that side of things anyways
 

YohSL

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I do not plan to use genAI in any aspect of my development, and I trust Zakko to handle his work responsibly while he works on my previous stuff and when he takes over active coding work. With rpgm being as straightforward as it is I don't really see what benefit ai would have on that side of things anyways
Good on you mate. I've played a few AI assisted hentai games, and they were horrendous. It's really not worth the effort.
 

kialera

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What's going to be the difference between v0.07c and v0.07.25? I thought the next update would be the .5 version.
 

Count Morado

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What's going to be the difference between v0.07c and v0.07.25? I thought the next update would be the .5 version.
Literally answered in this past day's posts. From 8 posts before yours:
i know next update is about Officer juggs and maria, but i cant remember who are they by look
Also, from much earlier, see:
Also!
I let everyone know earlier that after this update we're doing a smaller build focusing on getting Juggs' and Maria content going. I have a lot of work to do on 7.5 scripts still and want to get these borrowed girls in the mix. It'll be their first event each, much smaller scope than what we've been doing, we'll see how it goes haha

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Zakko

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I do not plan to use genAI in any aspect of my development, and I trust Zakko to handle his work responsibly while he works on my previous stuff and when he takes over active coding work. With rpgm being as straightforward as it is I don't really see what benefit ai would have on that side of things anyways
As far as coding goes, AI is in my repertoire, but I'm very deliberate in how I use it. It is not incorporated directly into anything I use (such as Copilot).

What I do use it for is mainly "rubberducking" or "rubber duck debugging". A process where the idea is you explain how the code works to a rubber duck, because explaining how it works can help you catch an error that is eluding you. Instead of a rubber duck, I explain the small code snippet to an AI for the same effect. More often than not, I don't even need to send it to the AI as I figure it out while typing. If I don't, then the AI that only has the context I provided can give suggestions on things to look for, which helps me figure stuff out.

Another use is asking it stuff such as "I've gone about X problem in Y way (or I am thinking of doing so). What alternatives are there?" Then I can think about its generic suggestions and think about if I want to change route or not.

In other words, I use it as a tool to speed up my own process and not as a worker to do things for me.
 

peniscockll

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Feb 12, 2024
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As far as coding goes, AI is in my repertoire, but I'm very deliberate in how I use it. It is not incorporated directly into anything I use (such as Copilot).

What I do use it for is mainly "rubberducking" or "rubber duck debugging". A process where the idea is you explain how the code works to a rubber duck, because explaining how it works can help you catch an error that is eluding you. Instead of a rubber duck, I explain the small code snippet to an AI for the same effect. More often than not, I don't even need to send it to the AI as I figure it out while typing. If I don't, then the AI that only has the context I provided can give suggestions on things to look for, which helps me figure stuff out.

Another use is asking it stuff such as "I've gone about X problem in Y way (or I am thinking of doing so). What alternatives are there?" Then I can think about its generic suggestions and think about if I want to change route or not.

In other words, I use it as a tool to speed up my own process and not as a worker to do things for me.
That's almost exactly how I use AI in coding too, any time I use AI for actually writing code I spend more time debugging than I would if I just wrote it lol.
 

Man_in_hat365

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Jan 11, 2020
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Screenshot 2025-09-22 163411.png


I can never catch the streams mainly bc of work... BUT This could be used in the game...

Specifically after a few movie nights or a game night with one or two characters... C.o.K game night???

or perhaps a mix of some fetch quest where our MC goes hunting for Leslie's or any girl he brings back to the apartment...

A specific movie or game, and on like the 3 or 4th date after multiple "wrong orders" Lilith intervenes and Tells jimmy not to screw up again, turning the food into what they actually ordered... With maybe a dash of demon magic to make everyone a little more passionate...
 

YohSL

New Member
Sep 17, 2019
14
13
87
As far as coding goes, AI is in my repertoire, but I'm very deliberate in how I use it. It is not incorporated directly into anything I use (such as Copilot).

What I do use it for is mainly "rubberducking" or "rubber duck debugging". A process where the idea is you explain how the code works to a rubber duck, because explaining how it works can help you catch an error that is eluding you. Instead of a rubber duck, I explain the small code snippet to an AI for the same effect. More often than not, I don't even need to send it to the AI as I figure it out while typing. If I don't, then the AI that only has the context I provided can give suggestions on things to look for, which helps me figure stuff out.

Another use is asking it stuff such as "I've gone about X problem in Y way (or I am thinking of doing so). What alternatives are there?" Then I can think about its generic suggestions and think about if I want to change route or not.

In other words, I use it as a tool to speed up my own process and not as a worker to do things for me.
Fair enough. Double checking your own work is a good usage of it. If you can cut down on bugs and issues ahead of time, your all the better for it.
 
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