How long till 0.41 is ready for public release Panonon?
I've been sticking to a monthly schedule.
My first child is due to be born around June 28th, so I might be a day or two late depending on what's going on, but the update will be ready to release on July 3rd.
I also generally release the free game updates a week early on my website.
Noticed a bug while I was doing combat on v0.40. Doing an action (attack, charm etc.) before all the text has appeared (enemy level, enemy HP etc.) makes it so that on the next round none of that text is shown. This makes the player unable to see their own remaining HP and MP as well as remaining enemy HP and mental resistance. Attached is an image that shows the error it gives, though it usually shows up on the next round after the initial failure.
So after fighting with this bug and speaking with the twine crew on the official discord, basically we came to the conclusion that this bug is related to sugarcube itself. It's not something I can fix without removing the typing completely.
The issue is caused by clicking a button before the typing finishes loading. Basically what we believe is happening is that the typing never hits the </typing> end point, so it continues typing nothing into oblivion.
This "shouldn't" be an issue for most players, as I've added a delay to the buttons so that you shouldn't be able to click on any of them until the typing is completed anyways. However I added to my known issues as it was recently discovered that players playing on Firefox browser do not get the delay at all, buttons load immediately for them. So firefox users can run into this bug.
If this affects you, you can either continue clicking through the battle with no text (not ideal), or refresh the page and start the battle over. Just be careful not to click any buttons until the text cursor is gone.
Also, loading an outfit preset, checking stats and then confirming the outfit results in the player having the default 'none' outfit.
I'll look into this. When you check stats does it switch the drop down back to none? I'll play with it in a few browsers and see if I can replicate it.
The aura upgrade is neat but I honestly have no idea how much each level affects things. If you plan to have a lot of content differ based on the levels then it might be a good idea to give the players some notion as to what they can expect from each level since the upgrades can't be undone.
So in town if you are naked, then the math works like 4 + aura = percent chance you get propositioned in town
if you are wearing clothes, then the aura is the percent chance only.
My current cap to aura is 10, so that means if you're naked, you can have up to 14% chance of being propositioned in town.
I'm currently working on expanding existing content for next update rather than continuing the story (0.42) and I'll revisit aura to see if I want to make any chances to it.